mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 19:01:47 +03:00
94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
#include <furi.h>
|
|
#include <gui/gui.h>
|
|
#include "sandbox.h"
|
|
|
|
FuriMessageQueue* sandbox_event_queue;
|
|
FuriMutex** sandbox_mutex;
|
|
ViewPort* sandbox_view_port;
|
|
Gui* sandbox_gui;
|
|
FuriTimer* sandbox_timer;
|
|
bool sandbox_loop_processing;
|
|
SandboxRenderCallback sandbox_user_render_callback;
|
|
SandboxEventHandler sandbox_user_event_handler;
|
|
|
|
static void sandbox_render_callback(Canvas* const canvas, void* context) {
|
|
UNUSED(context);
|
|
if(furi_mutex_acquire(sandbox_mutex, 25) != FuriStatusOk) return;
|
|
|
|
if(sandbox_user_render_callback) sandbox_user_render_callback(canvas);
|
|
|
|
furi_mutex_release(sandbox_mutex);
|
|
}
|
|
|
|
static void sandbox_input_callback(InputEvent* input_event, void* context) {
|
|
UNUSED(context);
|
|
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
furi_message_queue_put(sandbox_event_queue, &event, FuriWaitForever);
|
|
}
|
|
|
|
static void sandbox_timer_callback(void* context) {
|
|
UNUSED(context);
|
|
GameEvent event = {.type = EventTypeTick};
|
|
furi_message_queue_put(sandbox_event_queue, &event, 0);
|
|
}
|
|
|
|
void sandbox_loop() {
|
|
sandbox_loop_processing = true;
|
|
while(sandbox_loop_processing) {
|
|
GameEvent event;
|
|
FuriStatus event_status = furi_message_queue_get(sandbox_event_queue, &event, 100);
|
|
if(event_status != FuriStatusOk) {
|
|
// timeout
|
|
continue;
|
|
}
|
|
|
|
furi_mutex_acquire(sandbox_mutex, FuriWaitForever);
|
|
|
|
if(sandbox_user_event_handler) sandbox_user_event_handler(event);
|
|
|
|
view_port_update(sandbox_view_port);
|
|
furi_mutex_release(sandbox_mutex);
|
|
}
|
|
}
|
|
|
|
void sandbox_loop_exit() {
|
|
sandbox_loop_processing = false;
|
|
}
|
|
|
|
void sandbox_init(
|
|
uint8_t fps,
|
|
SandboxRenderCallback u_render_callback,
|
|
SandboxEventHandler u_event_handler) {
|
|
sandbox_user_render_callback = u_render_callback;
|
|
sandbox_user_event_handler = u_event_handler;
|
|
|
|
sandbox_event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
|
|
sandbox_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
|
|
sandbox_view_port = view_port_alloc();
|
|
view_port_draw_callback_set(sandbox_view_port, sandbox_render_callback, NULL);
|
|
view_port_input_callback_set(sandbox_view_port, sandbox_input_callback, NULL);
|
|
|
|
sandbox_gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(sandbox_gui, sandbox_view_port, GuiLayerFullscreen);
|
|
|
|
if(fps > 0) {
|
|
sandbox_timer = furi_timer_alloc(sandbox_timer_callback, FuriTimerTypePeriodic, NULL);
|
|
furi_timer_start(sandbox_timer, furi_kernel_get_tick_frequency() / fps);
|
|
} else
|
|
sandbox_timer = NULL;
|
|
}
|
|
|
|
void sandbox_free() {
|
|
if(sandbox_timer) furi_timer_free(sandbox_timer);
|
|
|
|
gui_remove_view_port(sandbox_gui, sandbox_view_port);
|
|
view_port_enabled_set(sandbox_view_port, false);
|
|
view_port_free(sandbox_view_port);
|
|
|
|
if(furi_mutex_acquire(sandbox_mutex, FuriWaitForever) == FuriStatusOk) {
|
|
furi_mutex_free(sandbox_mutex);
|
|
}
|
|
furi_message_queue_free(sandbox_event_queue);
|
|
}
|