unleashed-firmware/applications/plugins/multi_converter/multi_converter.c
MX 28eb4d1060
Massive plugins refactoring
Not full refactoring, only small issues is fixed and moved all plugins to furi mutex instead of valuemutex

Many small issues was found and fixed due mutex upgrade

OFW removed 60 lines of code and it was painful
2023-03-08 00:18:23 +03:00

164 lines
6.5 KiB
C

#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include "multi_converter_definitions.h"
#include "multi_converter_mode_display.h"
#include "multi_converter_mode_select.h"
static void multi_converter_render_callback(Canvas* const canvas, void* ctx) {
furi_assert(ctx);
const MultiConverterState* multi_converter_state = ctx;
furi_mutex_acquire(multi_converter_state->mutex, FuriWaitForever);
if(multi_converter_state->mode == ModeDisplay) {
multi_converter_mode_display_draw(canvas, multi_converter_state);
} else {
multi_converter_mode_select_draw(canvas, multi_converter_state);
}
furi_mutex_release(multi_converter_state->mutex);
}
static void
multi_converter_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
MultiConverterEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void multi_converter_init(MultiConverterState* const multi_converter_state) {
// initial default values
multi_converter_state->buffer_orig[MULTI_CONVERTER_NUMBER_DIGITS] = '\0';
multi_converter_state->buffer_dest[MULTI_CONVERTER_NUMBER_DIGITS] = '\0'; // null terminators
multi_converter_state->unit_type_orig = UnitTypeDec;
multi_converter_state->unit_type_dest = UnitTypeHex;
multi_converter_state->keyboard_lock = 0;
// init the display view
multi_converter_mode_display_reset(multi_converter_state);
// init the select view
multi_converter_mode_select_reset(multi_converter_state);
// set ModeDisplay as the current mode
multi_converter_state->mode = ModeDisplay;
}
// main entry point
int32_t multi_converter_app(void* p) {
UNUSED(p);
// get event queue
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(MultiConverterEvent));
// allocate state
MultiConverterState* multi_converter_state = malloc(sizeof(MultiConverterState));
// set mutex for plugin state (different threads can access it)
multi_converter_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!multi_converter_state->mutex) {
FURI_LOG_E("MultiConverter", "cannot create mutex\r\n");
furi_message_queue_free(event_queue);
free(multi_converter_state);
return 255;
}
// register callbacks for drawing and input processing
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, multi_converter_render_callback, multi_converter_state);
view_port_input_callback_set(view_port, multi_converter_input_callback, event_queue);
// open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
multi_converter_init(multi_converter_state);
// main loop
MultiConverterEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
furi_mutex_acquire(multi_converter_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey && !multi_converter_state->keyboard_lock) {
if(multi_converter_state->mode == ModeDisplay) {
if(event.input.key == InputKeyBack) {
if(event.input.type == InputTypePress) processing = false;
} else if(event.input.key == InputKeyOk) { // the "ok" press can be short or long
MultiConverterModeTrigger t = None;
if(event.input.type == InputTypeLong)
t = multi_converter_mode_display_ok(1, multi_converter_state);
else if(event.input.type == InputTypeShort)
t = multi_converter_mode_display_ok(0, multi_converter_state);
if(t == Reset) {
multi_converter_mode_select_reset(multi_converter_state);
multi_converter_state->mode = ModeSelector;
}
} else {
if(event.input.type == InputTypePress)
multi_converter_mode_display_navigation(
event.input.key, multi_converter_state);
}
} else { // ModeSelect
if(event.input.type == InputTypePress) {
switch(event.input.key) {
default:
break;
case InputKeyBack:
case InputKeyOk: {
MultiConverterModeTrigger t = multi_converter_mode_select_exit(
event.input.key == InputKeyOk ? 1 : 0, multi_converter_state);
if(t == Reset) {
multi_converter_mode_display_reset(multi_converter_state);
} else if(t == Convert) {
multi_converter_mode_display_convert(multi_converter_state);
}
multi_converter_state->keyboard_lock = 1;
multi_converter_state->mode = ModeDisplay;
break;
}
case InputKeyLeft:
case InputKeyRight:
multi_converter_mode_select_switch(multi_converter_state);
break;
case InputKeyUp:
multi_converter_mode_select_change_unit(-1, multi_converter_state);
break;
case InputKeyDown:
multi_converter_mode_select_change_unit(1, multi_converter_state);
break;
}
}
}
} else if(multi_converter_state->keyboard_lock) {
multi_converter_state->keyboard_lock = 0;
}
}
view_port_update(view_port);
furi_mutex_release(multi_converter_state->mutex);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_mutex_free(multi_converter_state->mutex);
free(multi_converter_state);
return 0;
}