unleashed-firmware/applications/desktop/desktop_settings/scenes/desktop_settings_scene_start.c
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

59 lines
1.8 KiB
C

#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
enum DesktopSettingsStartSubmenuIndex {
DesktopSettingsStartSubmenuIndexFavorite,
DesktopSettingsStartSubmenuIndexPinSetup,
};
static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void desktop_settings_scene_start_on_enter(void* context) {
DesktopSettingsApp* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu,
"Favorite App",
DesktopSettingsStartSubmenuIndexFavorite,
desktop_settings_scene_start_submenu_callback,
app);
submenu_add_item(
submenu,
"PIN Setup",
DesktopSettingsStartSubmenuIndexPinSetup,
desktop_settings_scene_start_submenu_callback,
app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopSettingsStartSubmenuIndexFavorite:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case DesktopSettingsStartSubmenuIndexPinSetup:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_start_on_exit(void* context) {
DesktopSettingsApp* app = context;
submenu_reset(app->submenu);
}