unleashed-firmware/applications/desktop/scenes/desktop_scene_hw_mismatch.c
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

68 lines
2.3 KiB
C

#include <gui/scene_manager.h>
#include <furi_hal_version.h>
#include "desktop_scene.h"
#include "../desktop_i.h"
#define HW_MISMATCH_BACK_EVENT (0UL)
void desktop_scene_hw_mismatch_callback(void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, HW_MISMATCH_BACK_EVENT);
}
void desktop_scene_hw_mismatch_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
Popup* popup = desktop->hw_mismatch_popup;
char* text_buffer = furi_alloc(256);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneHwMismatch, (uint32_t)text_buffer);
snprintf(
text_buffer,
256,
"HW target: %d\nFW target: %d",
furi_hal_version_get_hw_target(),
version_get_target(NULL));
popup_set_context(popup, desktop);
popup_set_header(
popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_text(popup, text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
}
bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case HW_MISMATCH_BACK_EVENT:
scene_manager_previous_scene(desktop->scene_manager);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_hw_mismatch_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
furi_assert(desktop);
Popup* popup = desktop->hw_mismatch_popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
char* text_buffer =
(char*)scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneHwMismatch);
free(text_buffer);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneHwMismatch, 0);
}