mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 19:01:47 +03:00
6264ee8c3b
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
67 lines
2.5 KiB
C
67 lines
2.5 KiB
C
#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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#include "../desktop_i.h"
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#include "../views/desktop_lock_menu.h"
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_lock_menu_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
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uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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desktop_lock_menu_set_idx(desktop->lock_menu, idx);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
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}
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopLockMenuEventLock:
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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break;
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case DesktopLockMenuEventPinLock:
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if(desktop->settings.pincode.length > 0) {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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} else {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
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scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
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}
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consumed = true;
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break;
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case DesktopLockMenuEventExit:
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_lock_menu_on_exit(void* context) {
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}
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