unleashed-firmware/applications/desktop/scenes/desktop_scene_lock_menu.c
Nikolay Minaylov 6264ee8c3b
[FL-2212] File validators and archive fixes #972
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-29 12:39:10 +03:00

67 lines
2.5 KiB
C

#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
LOAD_DESKTOP_SETTINGS(&desktop->settings);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
uint8_t idx = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
desktop_lock_menu_set_idx(desktop->lock_menu, idx);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pincode.length > 0) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
}
consumed = true;
break;
case DesktopLockMenuEventExit:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
}