unleashed-firmware/applications/ibutton/scene/ibutton_scene_emulate.cpp
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

96 lines
3.0 KiB
C++

#include "ibutton_scene_emulate.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <dolphin/dolphin.h>
#include <callback-connector.h>
void iButtonSceneEmulate::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
iButtonKey* key = app->get_key();
uint8_t* key_data = key->get_data();
const char* key_name = key->get_name();
uint8_t line_count = 2;
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
// check that stored key has name
if(strcmp(key_name, "") != 0) {
app->set_text_store("emulating\n%s", key_name);
line_count = 2;
} else {
// if not, show key data
switch(key->get_key_type()) {
case iButtonKeyType::KeyDallas:
app->set_text_store(
"emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
line_count = 3;
break;
case iButtonKeyType::KeyCyfral:
app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
line_count = 2;
break;
case iButtonKeyType::KeyMetakom:
app->set_text_store(
"emulating\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
line_count = 2;
break;
}
}
switch(line_count) {
case 3:
popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 82, 22, AlignCenter, AlignTop);
break;
default:
popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 82, 28, AlignCenter, AlignTop);
break;
}
popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->get_key_worker()->start_emulate(app->get_key());
}
bool iButtonSceneEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTick) {
consumed = true;
if(app->get_key_worker()->emulated()) {
app->notify_yellow_blink();
} else {
app->notify_red_blink();
}
}
return consumed;
}
void iButtonSceneEmulate::on_exit(iButtonApp* app) {
app->get_key_worker()->stop_emulate();
Popup* popup = app->get_view_manager()->get_popup();
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}