unleashed-firmware/furi/core/check.h

76 lines
2.5 KiB
C

/**
* @file check.h
*
* Furi crash and assert functions.
*
* The main problem with crashing is that you can't do anything without disturbing registers,
* and if you disturb registers, you won't be able to see the correct register values in the debugger.
*
* Current solution works around it by passing the message through r12 and doing some magic with registers in crash function.
* r0-r10 are stored in the ram2 on crash routine start and restored at the end.
* The only register that is going to be lost is r11.
*
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#define FURI_NORETURN [[noreturn]]
#else
#include <stdnoreturn.h>
#define FURI_NORETURN noreturn
#endif
// Flags instead of pointers will save ~4 bytes on furi_assert and furi_check calls.
#define __FURI_ASSERT_MESSAGE_FLAG (0x01)
#define __FURI_CHECK_MESSAGE_FLAG (0x02)
/** Crash system */
FURI_NORETURN void __furi_crash();
/** Halt system */
FURI_NORETURN void __furi_halt();
/** Crash system with message. Show message after reboot. */
#define furi_crash(message) \
do { \
register const void* r12 asm("r12") = (void*)message; \
asm volatile("sukima%=:" : : "r"(r12)); \
__furi_crash(); \
} while(0)
/** Halt system with message. */
#define furi_halt(message) \
do { \
register const void* r12 asm("r12") = (void*)message; \
asm volatile("sukima%=:" : : "r"(r12)); \
__furi_halt(); \
} while(0)
/** Check condition and crash if check failed */
#define furi_check(__e) \
do { \
if(!(__e)) { \
furi_crash(__FURI_CHECK_MESSAGE_FLAG); \
} \
} while(0)
/** Only in debug build: Assert condition and crash if assert failed */
#ifdef FURI_DEBUG
#define furi_assert(__e) \
do { \
if(!(__e)) { \
furi_crash(__FURI_ASSERT_MESSAGE_FLAG); \
} \
} while(0)
#else
#define furi_assert(__e) \
do { \
((void)(__e)); \
} while(0)
#endif
#ifdef __cplusplus
}
#endif