mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-24 13:52:38 +03:00
60a9d7e6cf
* ble: profile rework, initial * apps: hid: fix for pairing cleanup * app: hid: select transport based on #define * fixing PVS warnings * ble: serial service: fixed uid naming * bt service: on-demand dialog init; ble profiles: docs; battery svc: proper update * Added shci_cmd_resp_wait/shci_cmd_resp_release impl with semaphore * app: hid: separated transport code * ble: fixed service init order for serial svc; moved hardfault check to ble_glue * cli: ps: added thread prio to output, fixed heap display * ble_glue: naming changes; separate thread for event processing; * furi: added runtime stats; cli: added cpu% to `ps` * cli: fixed thread time calculation * furi: added getter for thread priority * fixing pvs warnings * hid profile: fixed naming * more naming fixes * hal: ble init small cleanup * cleanup & draft beacon api * f18: api sync * apps: moved example_custom_font from debug to examples * BLE extra beacon demo app * naming fix * UI fixes for demo app (wip) * desktop, ble svc: added statusbar icon for beacon * minor cleanup * Minor cleanup & naming fixes * api sync * Removed stale header * hal: added FURI_BLE_EXTRA_LOG for extra logging; comments & code cleanup * naming & macro fixes * quick fixes from review * Eliminated stock svc_ctl * cli: ps: removed runtime stats * minor include fixes * (void) * naming fixes * More naming fixes * fbt: always build all libs * fbt: explicitly globbing libs; dist: logging SDK path * scripts: fixed lib path precedence * hal: bt: profiles: naming changes, support for passing params to a profile; include cleanup * ble: hid: added parameter processing for profile template * api sync * BLE HID: long name trim * Removed unused check * desktop: updated beacon status icon; ble: hid: cleaner device name management * desktop: updated status icon Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com> |
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.. | ||
dolphin | ||
icons | ||
protobuf@1956b83bba | ||
slideshow | ||
.gitignore | ||
ReadMe.md | ||
SConscript |
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders inbuild
directory.icons
- Icons sources. Goes tocompiled
folder inbuild
directory.protobuf
- Protobuf sources. Goes tocompiled
folder inbuild
directory.slideshow
- One-time slideshows for desktop