unleashed-firmware/applications/infrared/infrared_remote_button.c
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

39 lines
1.0 KiB
C

#include "infrared_remote_button.h"
#include <stdlib.h>
#include <m-string.h>
struct InfraredRemoteButton {
string_t name;
InfraredSignal* signal;
};
InfraredRemoteButton* infrared_remote_button_alloc() {
InfraredRemoteButton* button = malloc(sizeof(InfraredRemoteButton));
string_init(button->name);
button->signal = infrared_signal_alloc();
return button;
}
void infrared_remote_button_free(InfraredRemoteButton* button) {
string_clear(button->name);
infrared_signal_free(button->signal);
free(button);
}
void infrared_remote_button_set_name(InfraredRemoteButton* button, const char* name) {
string_set_str(button->name, name);
}
const char* infrared_remote_button_get_name(InfraredRemoteButton* button) {
return string_get_cstr(button->name);
}
void infrared_remote_button_set_signal(InfraredRemoteButton* button, InfraredSignal* signal) {
infrared_signal_set_signal(button->signal, signal);
}
InfraredSignal* infrared_remote_button_get_signal(InfraredRemoteButton* button) {
return button->signal;
}