unleashed-firmware/applications/infrared/views/infrared_progress_view.h
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

69 lines
1.7 KiB
C

/**
* @file infrared_progress_view.h
* Infrared: Custom Infrared view module.
* It shows popup progress bar during brute force.
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Anonumous instance */
typedef struct InfraredProgressView InfraredProgressView;
/** Callback for back button handling */
typedef void (*InfraredProgressViewBackCallback)(void*);
/** Allocate and initialize Infrared view
*
* @retval new allocated instance
*/
InfraredProgressView* infrared_progress_view_alloc();
/** Free previously allocated Progress view module instance
*
* @param instance to free
*/
void infrared_progress_view_free(InfraredProgressView* instance);
/** Get progress view module view
*
* @param instance view module
* @retval view
*/
View* infrared_progress_view_get_view(InfraredProgressView* instance);
/** Increase progress on progress view module
*
* @param instance view module
* @retval true - value is incremented and maximum is reached,
* false - value is incremented and maximum is not reached
*/
bool infrared_progress_view_increase_progress(InfraredProgressView* instance);
/** Set maximum progress value
*
* @param instance - view module
* @param progress_max - maximum value of progress
*/
void infrared_progress_view_set_progress_total(
InfraredProgressView* instance,
uint16_t progress_max);
/** Set back button callback
*
* @param instance - view module
* @param callback - callback to call for back button
* @param context - context to pass to callback
*/
void infrared_progress_view_set_back_callback(
InfraredProgressView* instance,
InfraredProgressViewBackCallback callback,
void* context);
#ifdef __cplusplus
}
#endif