unleashed-firmware/applications/gui/view_port.c
あく 2d09b8e318
[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
2021-02-10 12:06:29 +03:00

99 lines
2.5 KiB
C

#include "view_port_i.h"
#include <furi.h>
#include "gui.h"
#include "gui_i.h"
// TODO add mutex to view_port ops
ViewPort* view_port_alloc(ViewPortDrawCallback callback, void* callback_context) {
ViewPort* view_port = furi_alloc(sizeof(ViewPort));
view_port->is_enabled = true;
return view_port;
}
void view_port_free(ViewPort* view_port) {
furi_assert(view_port);
furi_check(view_port->gui == NULL);
free(view_port);
}
void view_port_set_width(ViewPort* view_port, uint8_t width) {
assert(view_port);
view_port->width = width;
}
uint8_t view_port_get_width(ViewPort* view_port) {
assert(view_port);
return view_port->width;
}
void view_port_set_height(ViewPort* view_port, uint8_t height) {
assert(view_port);
view_port->height = height;
}
uint8_t view_port_get_height(ViewPort* view_port) {
assert(view_port);
return view_port->height;
}
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
furi_assert(view_port);
if(view_port->is_enabled != enabled) {
view_port->is_enabled = enabled;
if(view_port->gui) gui_update(view_port->gui, NULL);
}
}
bool view_port_is_enabled(ViewPort* view_port) {
furi_assert(view_port);
return view_port->is_enabled;
}
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
furi_assert(view_port);
view_port->draw_callback = callback;
view_port->draw_callback_context = context;
}
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context) {
furi_assert(view_port);
view_port->input_callback = callback;
view_port->input_callback_context = context;
}
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui, view_port);
}
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
furi_assert(view_port);
view_port->gui = gui;
}
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_assert(view_port);
furi_assert(canvas);
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
}
void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_assert(view_port);
furi_assert(event);
furi_check(view_port->gui);
if(view_port->input_callback) {
view_port->input_callback(event, view_port->input_callback_context);
}
}