unleashed-firmware/applications/main/infrared/scenes/infrared_scene_learn_enter_name.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

72 lines
2.7 KiB
C

#include "../infrared_app_i.h"
#include <dolphin/dolphin.h>
void infrared_scene_learn_enter_name_on_enter(void* context) {
InfraredApp* infrared = context;
TextInput* text_input = infrared->text_input;
InfraredSignal* signal = infrared->current_signal;
if(infrared_signal_is_raw(signal)) {
const InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
infrared_text_store_set(infrared, 0, "RAW_%zu", raw->timings_size);
} else {
const InfraredMessage* message = infrared_signal_get_message(signal);
infrared_text_store_set(
infrared,
0,
"%.4s_%0*lX",
infrared_get_protocol_name(message->protocol),
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
message->command);
}
text_input_set_header_text(text_input, "Name the button");
text_input_set_result_callback(
text_input,
infrared_text_input_callback,
context,
infrared->text_store[0],
INFRARED_MAX_BUTTON_NAME_LENGTH,
true);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
}
bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
InfraredSignal* signal = infrared->current_signal;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeTextEditDone) {
const char* signal_name = infrared->text_store[0];
const bool success =
infrared->app_state.is_learning_new_remote ?
infrared_add_remote_with_button(infrared, signal_name, signal) :
infrared_remote_append_signal(infrared->remote, signal, signal_name);
if(success) {
scene_manager_next_scene(scene_manager, InfraredSceneLearnDone);
dolphin_deed(DolphinDeedIrSave);
} else {
infrared_show_error_message(
infrared,
"Failed to\n%s",
infrared->app_state.is_learning_new_remote ? "create file" : "add signal");
const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
scene_manager_search_and_switch_to_previous_scene_one_of(
scene_manager, possible_scenes, COUNT_OF(possible_scenes));
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_learn_enter_name_on_exit(void* context) {
InfraredApp* infrared = context;
UNUSED(infrared);
}