mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-30 00:32:06 +03:00
415 lines
12 KiB
C
415 lines
12 KiB
C
#include <furi.h>
|
|
#include <gui/gui.h>
|
|
#include <input/input.h>
|
|
#include <stdlib.h>
|
|
#include <gui/view.h>
|
|
|
|
#define TAG "Arkanoid"
|
|
|
|
unsigned int COLUMNS = 13; //Columns of bricks
|
|
unsigned int ROWS = 4; //Rows of bricks
|
|
int dx = -1; //Initial movement of ball
|
|
int dy = -1; //Initial movement of ball
|
|
int xb; //Balls starting possition
|
|
int yb; //Balls starting possition
|
|
bool released; //If the ball has been released by the player
|
|
bool paused = false; //If the game has been paused
|
|
int xPaddle; //X position of paddle
|
|
bool isHit[4][13]; //Array of if bricks are hit or not
|
|
bool bounced = false; //Used to fix double bounce glitch
|
|
int lives = 3; //Amount of lives
|
|
int level = 1; //Current level
|
|
unsigned int score = 0; //Score for the game
|
|
unsigned int brickCount; //Amount of bricks hit
|
|
int pad, pad2, pad3; //Button press buffer used to stop pause repeating
|
|
int oldpad, oldpad2, oldpad3;
|
|
char text[16]; //General string buffer
|
|
bool start = false; //If in menu or in game
|
|
bool initialDraw = false; //If the inital draw has happened
|
|
char initials[3]; //Initials used in high score
|
|
|
|
//Ball Bounds used in collision detection
|
|
int leftBall;
|
|
int rightBall;
|
|
int topBall;
|
|
int bottomBall;
|
|
|
|
//Brick Bounds used in collision detection
|
|
int leftBrick;
|
|
int rightBrick;
|
|
int topBrick;
|
|
int bottomBrick;
|
|
|
|
int tick;
|
|
|
|
#define FLIPPER_LCD_WIDTH 128
|
|
#define FLIPPER_LCD_HEIGHT 64
|
|
|
|
typedef enum { EventTypeTick, EventTypeKey } EventType;
|
|
|
|
typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
|
|
|
|
typedef enum { GameStatePlaying, GameStateGameOver } GameState;
|
|
|
|
typedef struct {
|
|
int x;
|
|
int y;
|
|
} Point;
|
|
|
|
typedef struct {
|
|
GameState game_state;
|
|
} ArkanoidState;
|
|
|
|
typedef struct {
|
|
EventType type;
|
|
InputEvent input;
|
|
} GameEvent;
|
|
|
|
// generate number in range [min,max)
|
|
int rand_range(int min, int max) {
|
|
int number = min + rand() % (max - min);
|
|
return number;
|
|
}
|
|
|
|
void intro(Canvas* canvas) {
|
|
canvas_set_font(canvas, FontPrimary);
|
|
canvas_draw_str(canvas, 46, 0, "Arkanoid");
|
|
|
|
//arduboy.tunes.tone(987, 160);
|
|
//delay(160);
|
|
//arduboy.tunes.tone(1318, 400);
|
|
//delay(2000);
|
|
}
|
|
|
|
void move_ball(Canvas* canvas) {
|
|
tick++;
|
|
if(released) {
|
|
//Move ball
|
|
if(abs(dx) == 2) {
|
|
xb += dx / 2;
|
|
// 2x speed is really 1.5 speed
|
|
if(tick % 2 == 0) xb += dx / 2;
|
|
} else {
|
|
xb += dx;
|
|
}
|
|
yb = yb + dy;
|
|
|
|
//Set bounds
|
|
leftBall = xb;
|
|
rightBall = xb + 2;
|
|
topBall = yb;
|
|
bottomBall = yb + 2;
|
|
|
|
//Bounce off top edge
|
|
if(yb <= 0) {
|
|
yb = 2;
|
|
dy = -dy;
|
|
// arduboy.tunes.tone(523, 250);
|
|
}
|
|
|
|
//Lose a life if bottom edge hit
|
|
if(yb >= FLIPPER_LCD_HEIGHT) {
|
|
canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
|
|
xPaddle = 54;
|
|
yb = 60;
|
|
released = false;
|
|
lives--;
|
|
|
|
sprintf(text, "LIVES:%u", lives);
|
|
canvas_draw_str(canvas, 0, 90, text);
|
|
|
|
// arduboy.tunes.tone(175, 250);
|
|
if(rand_range(0, 2) == 0) {
|
|
dx = 1;
|
|
} else {
|
|
dx = -1;
|
|
}
|
|
}
|
|
|
|
//Bounce off left side
|
|
if(xb <= 0) {
|
|
xb = 2;
|
|
dx = -dx;
|
|
// arduboy.tunes.tone(523, 250);
|
|
}
|
|
|
|
//Bounce off right side
|
|
if(xb >= FLIPPER_LCD_WIDTH - 2) {
|
|
xb = FLIPPER_LCD_WIDTH - 4;
|
|
dx = -dx;
|
|
// arduboy.tunes.tone(523, 250);
|
|
}
|
|
|
|
//Bounce off paddle
|
|
if(xb + 1 >= xPaddle && xb <= xPaddle + 12 && yb + 2 >= FLIPPER_LCD_HEIGHT - 1 &&
|
|
yb <= FLIPPER_LCD_HEIGHT) {
|
|
dy = -dy;
|
|
dx = ((xb - (xPaddle + 6)) / 3); //Applies spin on the ball
|
|
// prevent straight bounce
|
|
if(dx == 0) {
|
|
dx = (rand_range(0, 2) == 1) ? 1 : -1;
|
|
}
|
|
// arduboy.tunes.tone(200, 250);
|
|
}
|
|
|
|
//Bounce off Bricks
|
|
for(unsigned int row = 0; row < ROWS; row++) {
|
|
for(unsigned int column = 0; column < COLUMNS; column++) {
|
|
if(!isHit[row][column]) {
|
|
//Sets Brick bounds
|
|
leftBrick = 10 * column;
|
|
rightBrick = 10 * column + 10;
|
|
topBrick = 6 * row + 1;
|
|
bottomBrick = 6 * row + 7;
|
|
|
|
//If A collison has occured
|
|
if(topBall <= bottomBrick && bottomBall >= topBrick &&
|
|
leftBall <= rightBrick && rightBall >= leftBrick) {
|
|
// Draw score
|
|
score += (level * 10);
|
|
sprintf(text, "SCORE:%u", score);
|
|
canvas_draw_str(canvas, 80, 90, text);
|
|
|
|
brickCount++;
|
|
isHit[row][column] = true;
|
|
canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
|
|
|
|
//Vertical collision
|
|
if(bottomBall > bottomBrick || topBall < topBrick) {
|
|
//Only bounce once each ball move
|
|
if(!bounced) {
|
|
dy = -dy;
|
|
yb += dy;
|
|
bounced = true;
|
|
// arduboy.tunes.tone(261, 250);
|
|
}
|
|
}
|
|
|
|
//Hoizontal collision
|
|
if(leftBall < leftBrick || rightBall > rightBrick) {
|
|
//Only bounce once brick each ball move
|
|
if(!bounced) {
|
|
dx = -dx;
|
|
xb += dx;
|
|
bounced = true;
|
|
// arduboy.tunes.tone(261, 250);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Reset Bounce
|
|
bounced = false;
|
|
} else {
|
|
//Ball follows paddle
|
|
xb = xPaddle + 5;
|
|
}
|
|
}
|
|
|
|
void draw_lives(Canvas* canvas) {
|
|
sprintf(text, "LIVES:%u", lives);
|
|
canvas_draw_str(canvas, 0, 90, text);
|
|
}
|
|
|
|
void draw_ball(Canvas* canvas) {
|
|
canvas_draw_dot(canvas, xb, yb);
|
|
canvas_draw_dot(canvas, xb + 1, yb);
|
|
canvas_draw_dot(canvas, xb, yb + 1);
|
|
canvas_draw_dot(canvas, xb + 1, yb + 1);
|
|
|
|
move_ball(canvas);
|
|
}
|
|
|
|
void draw_paddle(Canvas* canvas) {
|
|
canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
|
|
}
|
|
|
|
void reset_level(Canvas* canvas) {
|
|
//Undraw paddle
|
|
canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
|
|
|
|
//Undraw ball
|
|
canvas_draw_dot(canvas, xb, yb);
|
|
canvas_draw_dot(canvas, xb + 1, yb);
|
|
canvas_draw_dot(canvas, xb, yb + 1);
|
|
canvas_draw_dot(canvas, xb + 1, yb + 1);
|
|
|
|
//Alter various variables to reset the game
|
|
xPaddle = 54;
|
|
yb = 60;
|
|
brickCount = 0;
|
|
released = false;
|
|
|
|
// Reset all brick hit states
|
|
for(unsigned int row = 0; row < ROWS; row++) {
|
|
for(unsigned int column = 0; column < COLUMNS; column++) {
|
|
isHit[row][column] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void arkanoid_state_init(ArkanoidState* const arkanoid_state) {
|
|
// Set the initial game state
|
|
arkanoid_state->game_state = GameStatePlaying;
|
|
|
|
// Reset initial state
|
|
initialDraw = false;
|
|
}
|
|
|
|
static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
|
|
const ArkanoidState* arkanoid_state = acquire_mutex((ValueMutex*)ctx, 25);
|
|
if(arkanoid_state == NULL) {
|
|
return;
|
|
}
|
|
|
|
//Initial level draw
|
|
if(!initialDraw) {
|
|
initialDraw = true;
|
|
|
|
// Set default font for text
|
|
canvas_set_font(canvas, FontPrimary);
|
|
|
|
//Draws the new level
|
|
reset_level(canvas);
|
|
}
|
|
|
|
//Draws new bricks and resets their values
|
|
for(unsigned int row = 0; row < ROWS; row++) {
|
|
for(unsigned int column = 0; column < COLUMNS; column++) {
|
|
if(!isHit[row][column]) {
|
|
canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(lives > 0) {
|
|
draw_paddle(canvas);
|
|
|
|
draw_ball(canvas);
|
|
|
|
if(brickCount == ROWS * COLUMNS) {
|
|
level++;
|
|
reset_level(canvas);
|
|
}
|
|
} else {
|
|
reset_level(canvas);
|
|
initialDraw = false;
|
|
start = false;
|
|
lives = 3;
|
|
score = 0;
|
|
}
|
|
|
|
release_mutex((ValueMutex*)ctx, arkanoid_state);
|
|
}
|
|
|
|
static void arkanoid_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
}
|
|
|
|
static void arkanoid_update_timer_callback(FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeTick};
|
|
furi_message_queue_put(event_queue, &event, 0);
|
|
}
|
|
|
|
int32_t arkanoid_game_app(void* p) {
|
|
UNUSED(p);
|
|
// Set random seed from interrupts
|
|
srand(DWT->CYCCNT);
|
|
|
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
|
|
|
|
ArkanoidState* arkanoid_state = malloc(sizeof(ArkanoidState));
|
|
arkanoid_state_init(arkanoid_state);
|
|
|
|
ValueMutex state_mutex;
|
|
if(!init_mutex(&state_mutex, arkanoid_state, sizeof(ArkanoidState))) {
|
|
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
|
|
free(arkanoid_state);
|
|
return 255;
|
|
}
|
|
|
|
// Set system callbacks
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, arkanoid_draw_callback, &state_mutex);
|
|
view_port_input_callback_set(view_port, arkanoid_input_callback, event_queue);
|
|
|
|
FuriTimer* timer =
|
|
furi_timer_alloc(arkanoid_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
|
|
|
|
// Open GUI and register view_port
|
|
Gui* gui = furi_record_open("gui");
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
GameEvent event;
|
|
for(bool processing = true; processing;) {
|
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
ArkanoidState* arkanoid_state = (ArkanoidState*)acquire_mutex_block(&state_mutex);
|
|
|
|
if(event_status == FuriStatusOk) {
|
|
// Key events
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
|
|
event.input.type == InputTypeRepeat) {
|
|
switch(event.input.key) {
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
case InputKeyRight:
|
|
if(xPaddle < FLIPPER_LCD_WIDTH - 12) {
|
|
xPaddle += 8;
|
|
}
|
|
break;
|
|
case InputKeyLeft:
|
|
if(xPaddle > 0) {
|
|
xPaddle -= 8;
|
|
}
|
|
break;
|
|
case InputKeyUp:
|
|
break;
|
|
case InputKeyDown:
|
|
break;
|
|
case InputKeyOk:
|
|
//Release ball if FIRE pressed
|
|
released = true;
|
|
|
|
//Apply random direction to ball on release
|
|
if(rand_range(0, 2) == 0) {
|
|
dx = 1;
|
|
} else {
|
|
dx = -1;
|
|
}
|
|
|
|
//Makes sure the ball heads upwards
|
|
dy = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// Event timeout
|
|
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
|
|
}
|
|
|
|
view_port_update(view_port);
|
|
release_mutex(&state_mutex, arkanoid_state);
|
|
}
|
|
|
|
furi_timer_free(timer);
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close("gui");
|
|
view_port_free(view_port);
|
|
furi_message_queue_free(event_queue);
|
|
delete_mutex(&state_mutex);
|
|
free(arkanoid_state);
|
|
|
|
return 0;
|
|
} |