unleashed-firmware/applications/gui/scene_manager_i.h
gornekich 3571b58d0a
[FL-1448], [FL-1529] Introducing Scene Manager, NFC App refactoring and bug fixes (#575)
* gui: refactore ViewNavigator -> SceneManager
* view_dispatcher: remove scene controller, add custom and navigation cb
* scene_manager: rework scene controller, move AppScene from lib
* nfc: rework nfc scenes with new scene controller API
* view_dispatcher: crash on free if not all views were freed
* nfc: introduce scene declaration
* scene_manager: allocate and configure application scenes
* nfc: rework nfc with new Scene Manager API
* scene_manager: remove dublicated scene handlers allocation
* nfc: rework nfc app with new scene manager API
* view_dispatcher: add tick event
* scene_manager: add tick event type and handler
* nfc: rework notifications with tick event
* scene_manager: remove scene id from scene structure
* scene_manager: rename array -> stack, add documentation
* api-hal-nfc: remove listen activation processing
* nfc_scene_start: shorter submenu call
* nfc: fix nfc file name
* nfc: fix Retry in mifare ul success read
* nfc_cli: fix read timeout in nfc_detect CLI command

Co-authored-by: あく <alleteam@gmail.com>
2021-07-12 21:56:14 +03:00

18 lines
329 B
C
Executable File

#pragma once
#include "scene_manager.h"
#include <m-array.h>
ARRAY_DEF(SceneManagerIdStack, uint32_t, M_DEFAULT_OPLIST);
typedef struct {
uint32_t state;
} AppScene;
struct SceneManager {
SceneManagerIdStack_t scene_id_stack;
const SceneManagerHandlers* scene_handlers;
AppScene* scene;
void* context;
};