unleashed-firmware/applications/plugins/weather_station/scenes/weather_station_scene_about.c
Skorpionm b9c483fbf8
[FL-2975] WS: add protocol GT-WT02 ()
* WS: add protocol GT-WT02
* WS: fix text "About" scene

Co-authored-by: あく <alleteam@gmail.com>
2022-11-23 18:44:49 +09:00

79 lines
2.4 KiB
C

#include "../weather_station_app_i.h"
#include "../helpers/weather_station_types.h"
void weather_station_scene_about_widget_callback(
GuiButtonType result,
InputType type,
void* context) {
WeatherStationApp* app = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(app->view_dispatcher, result);
}
}
void weather_station_scene_about_on_enter(void* context) {
WeatherStationApp* app = context;
FuriString* temp_str;
temp_str = furi_string_alloc();
furi_string_printf(temp_str, "\e#%s\n", "Information");
furi_string_cat_printf(temp_str, "Version: %s\n", WS_VERSION_APP);
furi_string_cat_printf(temp_str, "Developed by: %s\n", WS_DEVELOPED);
furi_string_cat_printf(temp_str, "Github: %s\n\n", WS_GITHUB);
furi_string_cat_printf(temp_str, "\e#%s\n", "Description");
furi_string_cat_printf(
temp_str, "Reading messages from\nweather stations that work\nwith SubGhz sensors\n\n");
furi_string_cat_printf(temp_str, "Supported protocols:\n");
size_t i = 0;
const char* protocol_name =
subghz_environment_get_protocol_name_registry(app->txrx->environment, i++);
do {
furi_string_cat_printf(temp_str, "%s\n", protocol_name);
protocol_name = subghz_environment_get_protocol_name_registry(app->txrx->environment, i++);
} while(protocol_name != NULL);
widget_add_text_box_element(
app->widget,
0,
0,
128,
14,
AlignCenter,
AlignBottom,
"\e#\e! \e!\n",
false);
widget_add_text_box_element(
app->widget,
0,
2,
128,
14,
AlignCenter,
AlignBottom,
"\e#\e! Weather station \e!\n",
false);
widget_add_text_scroll_element(app->widget, 0, 16, 128, 50, furi_string_get_cstr(temp_str));
furi_string_free(temp_str);
view_dispatcher_switch_to_view(app->view_dispatcher, WeatherStationViewWidget);
}
bool weather_station_scene_about_on_event(void* context, SceneManagerEvent event) {
WeatherStationApp* app = context;
bool consumed = false;
UNUSED(app);
UNUSED(event);
return consumed;
}
void weather_station_scene_about_on_exit(void* context) {
WeatherStationApp* app = context;
// Clear views
widget_reset(app->widget);
}