unleashed-firmware/applications/services/storage/storage_i.h
Sergey Gavrilov 4fd043398a
Embed assets in elf file (#2466)
* FBT: file_assets generator
* Elf file: process manifest section externally
* FBT, file_assets generator: add assets signature
* Storage: assets path alias
* Flipper application: assets unpacker
* Apps, Storage: use '/data' alias for apps data
* Storage: copy file to file
* Assets: log flag, fixes
* Update f18 api
* Assets: asserts
* Assets: fix signature_data check
* App assets: example
* Example assets: fix folder structure in readme
* Assets: fix error handling
* Assets builder: use ansii instead of utf-8, use .fapassets section instead of .fapfiles, add assets path to signature
* Elf file: comment strange places
* Storage: totaly optimized storage_file_copy_to_file
2023-03-10 01:01:53 +10:00

33 lines
589 B
C

#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include "storage_glue.h"
#include "storage_sd_api.h"
#include "filesystem_api_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
#define STORAGE_COUNT (ST_INT + 1)
#define APPS_DATA_PATH EXT_PATH("apps_data")
#define APPS_ASSETS_PATH EXT_PATH("apps_assets")
typedef struct {
ViewPort* view_port;
bool enabled;
} StorageSDGui;
struct Storage {
FuriMessageQueue* message_queue;
StorageData storage[STORAGE_COUNT];
StorageSDGui sd_gui;
FuriPubSub* pubsub;
};
#ifdef __cplusplus
}
#endif