unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_saved_key_menu.c
Georgii Surkov f11df49468
[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead
* Move DolphinDeedNfcReadSuccess
* Move DolphinDeedNfcSave
* Move DolphinDeedNfcDetectReader
* Move DolphinDeedNfcEmulate
* Count DolphinDeedNfcEmulate when launched from file browser
* Implement most of the score accounting for NFC
* Fully update Nfc icounter handling
* Move DolphinDeedSubGhzFrequencyAnalyzer
* Update the rest of icounter in SubGHz
* Adjust SubGHz icounter handling
* Adjust LFRFID icounter handling
* Adjust Infrared icounter handling
* Don't count renaming RFID tags as saving
* Don't count renaming SubGHz signals as saving
* Don't count renaming NFC tags as saving
* Adjust iButton icounter handling
* Minor code refactoring
* Correct formatting
* Account for emulating iButton keys from file manager/rpc

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 16:18:41 +09:00

72 lines
2.6 KiB
C

#include "../lfrfid_i.h"
#include <dolphin/dolphin.h>
typedef enum {
SubmenuIndexEmulate,
SubmenuIndexWrite,
SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
} SubmenuIndex;
static void lfrfid_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
LfRfid* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void lfrfid_scene_saved_key_menu_on_enter(void* context) {
LfRfid* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(
submenu, "Emulate", SubmenuIndexEmulate, lfrfid_scene_saved_key_menu_submenu_callback, app);
submenu_add_item(
submenu, "Write", SubmenuIndexWrite, lfrfid_scene_saved_key_menu_submenu_callback, app);
submenu_add_item(
submenu, "Edit", SubmenuIndexEdit, lfrfid_scene_saved_key_menu_submenu_callback, app);
submenu_add_item(
submenu, "Delete", SubmenuIndexDelete, lfrfid_scene_saved_key_menu_submenu_callback, app);
submenu_add_item(
submenu, "Info", SubmenuIndexInfo, lfrfid_scene_saved_key_menu_submenu_callback, app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneSavedKeyMenu));
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
}
bool lfrfid_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneEmulate);
DOLPHIN_DEED(DolphinDeedRfidEmulate);
consumed = true;
} else if(event.event == SubmenuIndexWrite) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneWrite);
consumed = true;
} else if(event.event == SubmenuIndexEdit) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveData);
consumed = true;
} else if(event.event == SubmenuIndexDelete) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneDeleteConfirm);
consumed = true;
} else if(event.event == SubmenuIndexInfo) {
scene_manager_next_scene(app->scene_manager, LfRfidSceneSavedInfo);
consumed = true;
}
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneSavedKeyMenu, event.event);
}
return consumed;
}
void lfrfid_scene_saved_key_menu_on_exit(void* context) {
LfRfid* app = context;
submenu_reset(app->submenu);
}