unleashed-firmware/applications/plugins/nfc_magic/scenes/nfc_magic_scene_start.c
Liam Hays 111c7557b3
Fix minor UI inconsistencies and bugs (#2361)
* Changed blue LED to cyan in NFC Magic and Picopass apps.
* Fix capitalization of ATQA and UID in NFC Add Manually wizard.
* Fix reselection of "Saved" menu item in NFC and RFID apps.
* Fix double back press after deleting a file in the SubGhz browser.
* Make NFC app behave like other apps: return to the file browser after deleting a file.
* Rename NfcSceneSetAtqua to NfcSceneSetAtqa.
* Save selected menu items in NFC Magic and Picopass apps in a way that always works.
* Restore previous selection in Universal Remotes menu.
* Other way to do universal remote menu saving, and NFC Extra Actions saves last selection.

Co-authored-by: あく <alleteam@gmail.com>
2023-02-08 17:08:50 +09:00

70 lines
2.4 KiB
C

#include "../nfc_magic_i.h"
enum SubmenuIndex {
SubmenuIndexCheck,
SubmenuIndexWriteGen1A,
SubmenuIndexWipe,
};
void nfc_magic_scene_start_submenu_callback(void* context, uint32_t index) {
NfcMagic* nfc_magic = context;
view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
}
void nfc_magic_scene_start_on_enter(void* context) {
NfcMagic* nfc_magic = context;
Submenu* submenu = nfc_magic->submenu;
submenu_add_item(
submenu,
"Check Magic Tag",
SubmenuIndexCheck,
nfc_magic_scene_start_submenu_callback,
nfc_magic);
submenu_add_item(
submenu,
"Write Gen1A",
SubmenuIndexWriteGen1A,
nfc_magic_scene_start_submenu_callback,
nfc_magic);
submenu_add_item(
submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_start_submenu_callback, nfc_magic);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneStart));
view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
}
bool nfc_magic_scene_start_on_event(void* context, SceneManagerEvent event) {
NfcMagic* nfc_magic = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexCheck) {
scene_manager_set_scene_state(
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexCheck);
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneCheck);
consumed = true;
} else if(event.event == SubmenuIndexWriteGen1A) {
// Explicitly save state in each branch so that the
// correct option is reselected if the user cancels
// loading a file.
scene_manager_set_scene_state(
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWriteGen1A);
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
consumed = true;
} else if(event.event == SubmenuIndexWipe) {
scene_manager_set_scene_state(
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWipe);
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
consumed = true;
}
}
return consumed;
}
void nfc_magic_scene_start_on_exit(void* context) {
NfcMagic* nfc_magic = context;
submenu_reset(nfc_magic->submenu);
}