mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-25 06:13:14 +03:00
139660d206
* Implement POC event loop tmers (not all edge cases are handled) * Use a separate ready list to allow for (re)starting and stopping of timers from callback * Improve the test application * Improve timer API and test application * Improve timeout calculation logic * Improve timer API, update documentation * Fix API usage error * Update doxygen comments * Revert the old (correct) check * Improve function naming * Check whether a timer was on the expired list before processing it * Implement tick callback * Add critical sections to improve timer consistency * Simplify event loop timer API * Remove redundant search * Refactor timer logic, use message queue * Simplify FuriEventLoopTimer API * Improve event loop timer logic * Update the f18 target * Remove superfluous clears * Correct f18 api symbols * Fix doxygen comments * Update .pvsconfig * Use a double push list instead of deque * Update .pvsconfig * Add pending callback functionality * Restore unprocessed flags when applicable * Refactor Dolphin app to use FuriEventLoop * Improve naming * Update naming some more * Fix a typo Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * Fix wait time in example * Bump API version * Debug: multiple of 25 timings in event loop blink test * Separate FuriEventLoopTimer to its own set of files * Improve start time calculation for periodic timers * Do not use dynamic allocations for timer requests * Split the tick functionality in separate files, rearrange code * Improve timer queue handling * Properly reset GPIO pins in the test app * Properly initialise GPIO pins in the test app too * Furi: variable naming in event loop * Furi: fix spelling in event loop Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
98 lines
2.4 KiB
C
98 lines
2.4 KiB
C
#pragma once
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#include "event_loop.h"
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#include "event_loop_link_i.h"
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#include "event_loop_timer_i.h"
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#include "event_loop_tick_i.h"
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#include <m-list.h>
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#include <m-bptree.h>
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#include <m-i-list.h>
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#include "thread.h"
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struct FuriEventLoopItem {
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// Source
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FuriEventLoop* owner;
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// Tracking item
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const FuriEventLoopContract* contract;
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void* object;
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FuriEventLoopEvent event;
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// Callback and context
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FuriEventLoopMessageQueueCallback callback;
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void* callback_context;
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// Waiting list
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ILIST_INTERFACE(WaitingList, struct FuriEventLoopItem);
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};
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ILIST_DEF(WaitingList, FuriEventLoopItem, M_POD_OPLIST)
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/* Event Loop RB tree */
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#define FURI_EVENT_LOOP_TREE_RANK (4)
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BPTREE_DEF2( // NOLINT
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FuriEventLoopTree,
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FURI_EVENT_LOOP_TREE_RANK,
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void*, /* pointer to object we track */
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M_PTR_OPLIST,
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FuriEventLoopItem*, /* pointer to the FuriEventLoopItem */
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M_PTR_OPLIST)
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#define M_OPL_FuriEventLoopTree_t() BPTREE_OPLIST(FuriEventLoopTree, M_POD_OPLIST)
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#define FURI_EVENT_LOOP_FLAG_NOTIFY_INDEX (2)
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typedef enum {
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FuriEventLoopFlagEvent = (1 << 0),
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FuriEventLoopFlagStop = (1 << 1),
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FuriEventLoopFlagTimer = (1 << 2),
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FuriEventLoopFlagPending = (1 << 3),
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} FuriEventLoopFlag;
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#define FuriEventLoopFlagAll \
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(FuriEventLoopFlagEvent | FuriEventLoopFlagStop | FuriEventLoopFlagTimer | \
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FuriEventLoopFlagPending)
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typedef enum {
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FuriEventLoopProcessStatusComplete,
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FuriEventLoopProcessStatusIncomplete,
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FuriEventLoopProcessStatusAgain,
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} FuriEventLoopProcessStatus;
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typedef enum {
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FuriEventLoopStateStopped,
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FuriEventLoopStateIdle,
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FuriEventLoopStateProcessing,
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} FuriEventLoopState;
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typedef struct {
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FuriEventLoopPendingCallback callback;
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void* context;
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} FuriEventLoopPendingQueueItem;
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LIST_DUAL_PUSH_DEF(PendingQueue, FuriEventLoopPendingQueueItem, M_POD_OPLIST)
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struct FuriEventLoop {
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// Only works if all operations are done from the same thread
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FuriThreadId thread_id;
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// Poller state
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volatile FuriEventLoopState state;
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// Event handling
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FuriEventLoopTree_t tree;
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WaitingList_t waiting_list;
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// Active timer list
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TimerList_t timer_list;
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// Timer request queue
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TimerQueue_t timer_queue;
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// Pending callback queue
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PendingQueue_t pending_queue;
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// Tick event
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FuriEventLoopTick tick;
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};
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