unleashed-firmware/lib/app-scened-template/view-modules/dialog-ex-vm.cpp
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

62 lines
1.6 KiB
C++

#include "dialog-ex-vm.h"
DialogExVM::DialogExVM() {
dialog_ex = dialog_ex_alloc();
}
DialogExVM::~DialogExVM() {
dialog_ex_free(dialog_ex);
}
View* DialogExVM::get_view() {
return dialog_ex_get_view(dialog_ex);
}
void DialogExVM::clean() {
set_result_callback(NULL);
set_context(NULL);
set_header(NULL, 0, 0, AlignLeft, AlignBottom);
set_text(NULL, 0, 0, AlignLeft, AlignBottom);
set_icon(0, 0, NULL);
set_left_button_text(NULL);
set_center_button_text(NULL);
set_right_button_text(NULL);
}
void DialogExVM::set_result_callback(DialogExResultCallback callback) {
dialog_ex_set_result_callback(dialog_ex, callback);
}
void DialogExVM::set_context(void* context) {
dialog_ex_set_context(dialog_ex, context);
}
void DialogExVM::set_header(
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical) {
dialog_ex_set_header(dialog_ex, text, x, y, horizontal, vertical);
}
void DialogExVM::set_text(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical) {
dialog_ex_set_text(dialog_ex, text, x, y, horizontal, vertical);
}
void DialogExVM::set_icon(uint8_t x, uint8_t y, const Icon* icon) {
dialog_ex_set_icon(dialog_ex, x, y, icon);
}
void DialogExVM::set_left_button_text(const char* text) {
dialog_ex_set_left_button_text(dialog_ex, text);
}
void DialogExVM::set_center_button_text(const char* text) {
dialog_ex_set_center_button_text(dialog_ex, text);
}
void DialogExVM::set_right_button_text(const char* text) {
dialog_ex_set_right_button_text(dialog_ex, text);
}