unleashed-firmware/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

101 lines
3.6 KiB
C

#include <applications.h>
#include <lib/toolbox/value_index.h>
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_PIN_SETUP 2
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
#define AUTO_LOCK_DELAY_COUNT 6
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"OFF",
"30s",
"60s",
"2min",
"5min",
"10min",
};
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 30000, 60000, 120000, 300000, 600000};
static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
}
void desktop_settings_scene_start_on_enter(void* context) {
DesktopSettingsApp* app = context;
VariableItemList* variable_item_list = app->variable_item_list;
VariableItem* item;
uint8_t value_index;
variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
item = variable_item_list_add(
variable_item_list,
"Auto Lock Time",
AUTO_LOCK_DELAY_COUNT,
desktop_settings_scene_start_auto_lock_delay_changed,
app);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
value_index = value_index_uint32(
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_PIN_SETUP:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_start_on_exit(void* context) {
DesktopSettingsApp* app = context;
variable_item_list_reset(app->variable_item_list);
SAVE_DESKTOP_SETTINGS(&app->settings);
}