unleashed-firmware/applications/ibutton/scene/ibutton-scene-generic.h
SG 46bc515c6a
Low frequency RFID app [Read stage] (#385)
* App Lfrfid: init
* HAL-resources: add external gpios
* HAL-pwm: fix frequency calculation
* App LFRFID: generic manchester decoder
* App LFRFID: em-marine decoder
* App iButton: fix dwt timing acquire
* App LFRFID: rfid reader
* App LFRFID: temporary read keys on read scene
* App LFRFID: remove atomic bool init.
* App LFRFID: add *.c to build
* App LFRFID: unstable HID decoder
* App LFRFID: HID-26 reading
* HAL OS: disable sleep
* App LFRFID: HID-26 reader: remove debug
* App LFRFID: static data decoder-analyzer
* App LFRFID: very raw Indala decoder
* App LFRFID: multiprotocol reader
* App LFRFID: more reliable HID decoder
* App LFRFID: syntax fix
* App LFRFID: simple read scene
* Gui: force redraw on screen stream connect
* HAL-OS: allow sleep
* App LFRFID: notify api, tune view, tune scene
* App LFRFID: simple rfid emulator
* App LFRFID: more scenes, more reliable EM decoder.
* App LFRFID: format fix
* App LFRFID: warning fix
* Api-hal-resources: add rfid pins, rename external pins
* App LFRFID: remove unused emulator
* App LFRFID: use new gpio hal api
* App accessor: use new ext gpio name
* App LFRFID: remove unused emulator
* App LFRFID: remove debug gpio
* Api-hal-resources: alternate functions init
* Api-hal-rfid: new api
* Api-hal-ibutton: new api
* Api-hal: new headers
* App LFRFID: use new api in reader subroutines
* App LFRFID: use new api in emulator subroutines
* App LFRFID: remove old app
* App LFRFID, App iButton: fix memleak
* Api-hal-rfid: comments
* App LFRFID: pulse joiner helper, it combines pulses of different polarity into one pulse suitable for a timer
* App LFRFID: pulse joiner, now can accept only ne pulse
* App LFRFID: pulse joiner, fixes
* App LFRFID: EM encoder and emulation
* App LFRFID: format fixes
* App LFRFID: emmarine encoder cleanup
* App LFRFID: HID Encoder blank
* App LFRFID: Indala Encoder blank
2021-05-04 16:21:16 +03:00

15 lines
300 B
C++

#pragma once
#include "../ibutton-event.h"
class iButtonApp;
class iButtonScene {
public:
virtual void on_enter(iButtonApp* app) = 0;
virtual bool on_event(iButtonApp* app, iButtonEvent* event) = 0;
virtual void on_exit(iButtonApp* app) = 0;
virtual ~iButtonScene(){};
private:
};