unleashed-firmware/applications/ibutton/scene/ibutton-scene-read.cpp
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

53 lines
1.7 KiB
C++

#include "ibutton-scene-read.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
void iButtonSceneRead::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->get_key()->set_name("");
app->get_key_worker()->start_read();
}
bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTick) {
consumed = true;
app->notify_red_blink();
switch(app->get_key_worker()->read(app->get_key())) {
case KeyReader::Error::EMPTY:
break;
case KeyReader::Error::OK:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess);
break;
case KeyReader::Error::CRC_ERROR:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError);
break;
case KeyReader::Error::NOT_ARE_KEY:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError);
break;
}
}
return consumed;
}
void iButtonSceneRead::on_exit(iButtonApp* app) {
app->get_key_worker()->stop_read();
Popup* popup = app->get_view_manager()->get_popup();
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}