mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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0b14db4fb3
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include "scened-app-scene-start.h"
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typedef enum {
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SubmenuByteInput,
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} SubmenuIndex;
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void ScenedAppSceneStart::on_enter(ScenedApp* app, bool need_restore) {
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auto submenu = app->view_controller.get<SubmenuVM>();
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auto callback = cbc::obtain_connector(this, &ScenedAppSceneStart::submenu_callback);
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submenu->add_item("Byte Input", SubmenuByteInput, callback, app);
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if(need_restore) {
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submenu->set_selected_item(submenu_item_selected);
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}
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app->view_controller.switch_to<SubmenuVM>();
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}
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bool ScenedAppSceneStart::on_event(ScenedApp* app, ScenedApp::Event* event) {
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bool consumed = false;
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if(event->type == ScenedApp::EventType::MenuSelected) {
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submenu_item_selected = event->payload.menu_index;
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switch(event->payload.menu_index) {
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case SubmenuByteInput:
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app->scene_controller.switch_to_next_scene(ScenedApp::SceneType::ByteInputScene);
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break;
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}
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consumed = true;
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}
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return consumed;
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}
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void ScenedAppSceneStart::on_exit(ScenedApp* app) {
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app->view_controller.get<SubmenuVM>()->clean();
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}
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void ScenedAppSceneStart::submenu_callback(void* context, uint32_t index) {
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ScenedApp* app = static_cast<ScenedApp*>(context);
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ScenedApp::Event event;
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event.type = ScenedApp::EventType::MenuSelected;
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event.payload.menu_index = index;
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app->view_controller.send_event(&event);
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}
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