unleashed-firmware/applications/desktop/scenes/desktop_scene_main.c
SG 425a74a001
[FL-2383, FL-2384] iButton, Desktop bug fixes (#1062)
* iButton HAL: correct init and emulation sequence
* FuriHal: cleanup init/deinit routines for emulation timer
* FuriHal: cleanup TIM initialization routines in RFID and SubGhz
* iButton: delay in emulate loop
* Desktop: fix crash caused by invalid animation manager state, described in FL-2384

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-03-28 16:42:31 +03:00

153 lines
5.2 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <assets_icons.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
#ifdef APP_ARCHIVE
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
furi_assert(desktop);
furi_assert(flipper_app);
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
FURI_LOG_E("Desktop", "Thread is already running");
return;
}
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
furi_thread_start(desktop->scene_thread);
}
#endif
void desktop_scene_main_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
animation_manager_set_context(desktop->animation_manager, desktop);
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
animation_manager_set_check_callback(
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopMainEventOpenMenu:
loader_show_menu();
consumed = true;
break;
case DesktopMainEventOpenLockMenu:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
consumed = true;
break;
case DesktopMainEventOpenDebug:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
consumed = true;
break;
case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
#endif
consumed = true;
break;
case DesktopMainEventOpenFavorite:
LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
LoaderStatus status = loader_start(
desktop->loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
} else {
FURI_LOG_E(TAG, "Can't find favorite application");
}
consumed = true;
break;
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventInteractAnimation:
animation_manager_interact_process(desktop->animation_manager);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
}