unleashed-firmware/applications/picopass/scenes/picopass_scene.c
Eric Betts 8af2198684
Iclass UI (#1366)
* Move structs to header
* roll mbedtls into loclass
* Picopass with scene for reading card
* Picopass: fix memory leak
* Lib: return mbedtls back
* Picopass: rename symbols to match naming guide

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-07-06 00:28:27 +09:00

31 lines
1.0 KiB
C
Executable File

#include "picopass_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const picopass_on_enter_handlers[])(void*) = {
#include "picopass_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const picopass_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "picopass_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const picopass_on_exit_handlers[])(void* context) = {
#include "picopass_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers picopass_scene_handlers = {
.on_enter_handlers = picopass_on_enter_handlers,
.on_event_handlers = picopass_on_event_handlers,
.on_exit_handlers = picopass_on_exit_handlers,
.scene_num = PicopassSceneNum,
};