mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-30 00:32:06 +03:00
baf0214ed1
in tictactoe game / snake / arkanoid
383 lines
12 KiB
C
383 lines
12 KiB
C
#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <gui/view.h>
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#define TAG "TicTacToe"
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typedef enum { EventTypeTick, EventTypeKey } EventType;
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typedef struct {
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FuriTimer* timer;
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uint8_t selBoxX;
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uint8_t selBoxY;
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uint8_t selX;
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uint8_t selY;
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uint16_t scoreX;
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uint16_t scoreO;
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char player;
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char field[3][3];
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bool fieldx[3][3];
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uint8_t coords[3];
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bool button_state;
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} TicTacToeState;
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typedef struct {
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EventType type;
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InputEvent input;
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} GameEvent;
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void drawCross(Canvas* const canvas, uint8_t x, uint8_t y) {
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canvas_draw_line(canvas, x, y, x + 9, y + 9); // top left - bottom right slash
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canvas_draw_line(canvas, x + 9, y, x, y + 9); // down left - top right slash
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}
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void drawCircle(Canvas* const canvas, uint8_t x, uint8_t y) {
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canvas_draw_circle(canvas, x + 4, y + 5, 5);
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}
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void player_switch(TicTacToeState* ts) {
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if(ts->player == 'O') {
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ts->player = 'X';
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} else if(ts->player == 'X') {
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ts->player = 'O';
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}
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}
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void tictactoe_draw(Canvas* canvas, TicTacToeState* ts) {
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// Draws the game field
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canvas_draw_frame(canvas, 0, 0, 64, 64); // frame
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canvas_draw_line(canvas, 0, 21, 63, 21); // horizontal line
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canvas_draw_line(canvas, 0, 42, 63, 42); // horizontal line
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canvas_draw_line(canvas, 21, 0, 21, 63); // vertical line
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canvas_draw_line(canvas, 42, 0, 42, 63); // vertical line
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// Draws the game field elements (X or O)
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for(uint8_t i = 0; i <= 2; i++) {
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for(uint8_t j = 0; j <= 2; j++) {
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if(ts->field[i][j] == 'O') {
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drawCircle(canvas, ts->coords[i], ts->coords[j]);
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} else if(ts->field[i][j] == 'X') {
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drawCross(canvas, ts->coords[i], ts->coords[j]);
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}
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}
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}
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// Draws the selection box
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if(ts->selX == 1) {
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ts->selBoxX = 1;
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} else if(ts->selX == 2) {
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ts->selBoxX = 22;
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} else if(ts->selX == 3) {
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ts->selBoxX = 43;
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}
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if(ts->selY == 1) {
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ts->selBoxY = 1;
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} else if(ts->selY == 2) {
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ts->selBoxY = 22;
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} else if(ts->selY == 3) {
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ts->selBoxY = 43;
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}
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_frame(canvas, ts->selBoxX, ts->selBoxY, 20, 20);
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canvas_draw_frame(canvas, ts->selBoxX + 1, ts->selBoxY + 1, 18, 18);
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// Draws the sidebar
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 81, 10, "SCORE");
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canvas_draw_str(canvas, 75, 24, "X:");
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char scoreXBuffer[10];
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snprintf(scoreXBuffer, sizeof(scoreXBuffer), "%d", ts->scoreX);
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canvas_draw_str(canvas, 88, 24, scoreXBuffer);
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canvas_draw_str(canvas, 75, 35, "O:");
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char scoreOBuffer[10];
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snprintf(scoreOBuffer, sizeof(scoreOBuffer), "%d", ts->scoreO);
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canvas_draw_str(canvas, 88, 35, scoreOBuffer);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 75, 46, "Player:");
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if(ts->player == 'X') {
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drawCross(canvas, 93, 50);
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} else if(ts->player == 'O') {
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drawCircle(canvas, 93, 50);
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}
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}
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void clear_game_field(TicTacToeState* ts) {
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// Clears the game field arrays
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for(uint8_t i = 0; i <= 2; i++) {
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for(uint8_t j = 0; j <= 2; j++) {
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ts->field[i][j] = ' ';
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ts->fieldx[i][j] = false;
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}
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}
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ts->selX = 2; // Centers the selection box on X axis
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ts->selY = 2; // Centers the selection box on Y axis
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}
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void reset_game_data(TicTacToeState* ts) {
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ts->scoreO = 0;
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ts->scoreX = 0;
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ts->player = 'X';
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}
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void draw_win(Canvas* canvas, char player, TicTacToeState* ts) {
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// Handles the score table
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if(player == 'X') {
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ts->scoreX++;
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} else if(player == 'O') {
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ts->scoreO++;
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}
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// Switches the players
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player_switch(ts);
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// Draws the board with players switched
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tictactoe_draw(canvas, ts);
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// Clear the game field
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clear_game_field(ts);
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// Draw the new board
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tictactoe_draw(canvas, ts);
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}
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static void tictactoe_state_init(TicTacToeState* tictactoe_state) {
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// Set the initial game state
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tictactoe_state->selX = 2;
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tictactoe_state->selY = 2;
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tictactoe_state->player = 'X';
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tictactoe_state->coords[0] = 6;
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tictactoe_state->coords[1] = 27;
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tictactoe_state->coords[2] = 48;
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tictactoe_state->button_state = false;
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clear_game_field(tictactoe_state);
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reset_game_data(tictactoe_state);
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}
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static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
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TicTacToeState* ticst = acquire_mutex((ValueMutex*)ctx, 25);
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if(ticst == NULL) {
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return;
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}
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if(ticst->selX > 3) {
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ticst->selX = 3;
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} else if(ticst->selX < 1) {
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ticst->selX = 1;
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}
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if(ticst->selY > 3) {
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ticst->selY = 3;
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} else if(ticst->selY < 1) {
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ticst->selY = 1;
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}
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// Assigns the game field elements their value (X or O) when the OK button is pressed
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if(ticst->button_state) {
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ticst->button_state = false;
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for(uint8_t i = 0; i <= 2; i++) {
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for(uint8_t j = 0; j <= 2; j++) {
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if((ticst->selX == i + 1) && (ticst->selY == j + 1) &&
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(ticst->fieldx[i][j] == false)) {
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if(ticst->player == 'X') {
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ticst->field[i][j] = 'X';
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ticst->fieldx[i][j] = true;
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player_switch(ticst);
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} else if(ticst->player == 'O') {
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ticst->field[i][j] = 'O';
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ticst->fieldx[i][j] = true;
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player_switch(ticst);
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}
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}
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}
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}
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}
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// Checks the game field for winning combinations
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if((ticst->field[0][0] == 'X') && (ticst->field[1][0] == 'X') && (ticst->field[2][0] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][1] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[2][1] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][2] == 'X') && (ticst->field[1][2] == 'X') &&
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(ticst->field[2][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][0] == 'X') && (ticst->field[0][1] == 'X') &&
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(ticst->field[0][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[1][0] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[1][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[2][0] == 'X') && (ticst->field[2][1] == 'X') &&
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(ticst->field[2][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][0] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[2][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[2][0] == 'X') && (ticst->field[1][1] == 'X') &&
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(ticst->field[0][2] == 'X')) {
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draw_win(canvas, 'X', ticst);
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} else if(
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(ticst->field[0][0] == 'O') && (ticst->field[1][0] == 'O') &&
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(ticst->field[2][0] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][1] == 'O') && (ticst->field[1][1] == 'O') &&
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(ticst->field[2][1] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][2] == 'O') && (ticst->field[1][2] == 'O') &&
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(ticst->field[2][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][0] == 'O') && (ticst->field[0][1] == 'O') &&
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(ticst->field[0][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[1][0] == 'O') && (ticst->field[1][1] == 'O') &&
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(ticst->field[1][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[2][0] == 'O') && (ticst->field[2][1] == 'O') &&
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(ticst->field[2][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[0][0] == 'O') && (ticst->field[1][1] == 'O') &&
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(ticst->field[2][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->field[2][0] == 'O') && (ticst->field[1][1] == 'O') &&
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(ticst->field[0][2] == 'O')) {
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draw_win(canvas, 'O', ticst);
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} else if(
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(ticst->fieldx[0][0] == true) && (ticst->fieldx[0][1] == true) &&
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(ticst->fieldx[0][2] == true) && (ticst->fieldx[1][0] == true) &&
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(ticst->fieldx[1][1] == true) && (ticst->fieldx[1][2] == true) &&
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(ticst->fieldx[2][0] == true) && (ticst->fieldx[2][1] == true) &&
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(ticst->fieldx[2][2] == true)) {
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draw_win(canvas, 'T', ticst);
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}
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tictactoe_draw(canvas, ticst);
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release_mutex((ValueMutex*)ctx, ticst);
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}
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static void tictactoe_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void tictactoe_update_timer_callback(FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeTick};
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furi_message_queue_put(event_queue, &event, 0);
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}
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int32_t tictactoe_game_app(void* p) {
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UNUSED(p);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
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TicTacToeState* tictactoe_state = malloc(sizeof(TicTacToeState));
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, tictactoe_state, sizeof(TicTacToeState))) {
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FURI_LOG_E(TAG, "Cannot create mutex\r\n");
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free(tictactoe_state);
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furi_message_queue_free(event_queue);
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return 255;
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}
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, tictactoe_draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, tictactoe_input_callback, event_queue);
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tictactoe_state->timer =
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furi_timer_alloc(tictactoe_update_timer_callback, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(tictactoe_state->timer, furi_kernel_get_tick_frequency() / 22);
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tictactoe_state_init(tictactoe_state);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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GameEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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TicTacToeState* tictactoe_state = (TicTacToeState*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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// Key events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypePress) {
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switch(event.input.key) {
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case InputKeyBack:
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processing = false;
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break;
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case InputKeyRight:
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tictactoe_state->selX++;
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break;
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case InputKeyLeft:
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tictactoe_state->selX--;
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break;
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case InputKeyUp:
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tictactoe_state->selY--;
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break;
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case InputKeyDown:
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tictactoe_state->selY++;
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break;
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case InputKeyOk:
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tictactoe_state->button_state = true;
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break;
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}
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}
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}
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} else {
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// Event timeout
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FURI_LOG_D(TAG, "furi_message_queue: Event timeout");
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, tictactoe_state);
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}
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furi_timer_free(tictactoe_state->timer);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close("gui");
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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free(tictactoe_state);
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return 0;
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} |