unleashed-firmware/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c
2023-05-24 08:26:17 +03:00

196 lines
7.0 KiB
C

#include <applications.h>
#include <lib/toolbox/value_index.h>
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#include <power/power_service/power.h>
#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_FAVORITE_TERTIARY 2
#define SCENE_EVENT_SELECT_PIN_SETUP 3
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 4
#define SCENE_EVENT_SELECT_BATTERY_DISPLAY 5
#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 6
#define SCENE_EVENT_SELECT_CHANGE_NAME 7
#define AUTO_LOCK_DELAY_COUNT 9
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"OFF",
"10s",
"15s",
"30s",
"60s",
"90s",
"2min",
"5min",
"10min",
};
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 10000, 15000, 30000, 60000, 90000, 120000, 300000, 600000};
#define CLOCK_ENABLE_COUNT 2
const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
"OFF",
"ON",
};
const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
#define BATTERY_VIEW_COUNT 6
const char* const battery_view_count_text[BATTERY_VIEW_COUNT] =
{"Bar", "%", "Inv. %", "Retro 3", "Retro 5", "Bar %"};
const uint32_t displayBatteryPercentage_value[BATTERY_VIEW_COUNT] = {
DISPLAY_BATTERY_BAR,
DISPLAY_BATTERY_PERCENT,
DISPLAY_BATTERY_INVERTED_PERCENT,
DISPLAY_BATTERY_RETRO_3,
DISPLAY_BATTERY_RETRO_5,
DISPLAY_BATTERY_BAR_PERCENT};
static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
static void desktop_settings_scene_start_battery_view_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, battery_view_count_text[index]);
app->settings.displayBatteryPercentage = index;
}
static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, clock_enable_text[index]);
app->settings.display_clock = index;
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
}
void desktop_settings_scene_start_on_enter(void* context) {
DesktopSettingsApp* app = context;
VariableItemList* variable_item_list = app->variable_item_list;
VariableItem* item;
uint8_t value_index;
variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Tertiary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
item = variable_item_list_add(
variable_item_list,
"Auto Lock Time",
AUTO_LOCK_DELAY_COUNT,
desktop_settings_scene_start_auto_lock_delay_changed,
app);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
value_index = value_index_uint32(
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
item = variable_item_list_add(
variable_item_list,
"Battery View",
BATTERY_VIEW_COUNT,
desktop_settings_scene_start_battery_view_changed,
app);
value_index = value_index_uint32(
app->settings.displayBatteryPercentage,
displayBatteryPercentage_value,
BATTERY_VIEW_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, battery_view_count_text[value_index]);
item = variable_item_list_add(
variable_item_list,
"Show Clock",
CLOCK_ENABLE_COUNT,
desktop_settings_scene_start_clock_enable_changed, //
app);
value_index =
value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
variable_item_list_add(variable_item_list, "Change Flipper Name", 0, NULL, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_FAVORITE_TERTIARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_PIN_SETUP:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
consumed = true;
break;
case SCENE_EVENT_SELECT_BATTERY_DISPLAY:
consumed = true;
break;
case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
consumed = true;
break;
case SCENE_EVENT_SELECT_CHANGE_NAME:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneChangeName);
consumed = true;
break;
}
}
return consumed;
}
void desktop_settings_scene_start_on_exit(void* context) {
DesktopSettingsApp* app = context;
variable_item_list_reset(app->variable_item_list);
DESKTOP_SETTINGS_SAVE(&app->settings);
// Trigger UI update in case we changed battery layout
Power* power = furi_record_open(RECORD_POWER);
power_trigger_ui_update(power);
furi_record_close(RECORD_POWER);
}