mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-22 21:01:40 +03:00
196 lines
7.0 KiB
C
196 lines
7.0 KiB
C
#include <applications.h>
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#include <lib/toolbox/value_index.h>
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#include "../desktop_settings_app.h"
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#include "desktop_settings_scene.h"
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#include <power/power_service/power.h>
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#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
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#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
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#define SCENE_EVENT_SELECT_FAVORITE_TERTIARY 2
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#define SCENE_EVENT_SELECT_PIN_SETUP 3
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#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 4
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#define SCENE_EVENT_SELECT_BATTERY_DISPLAY 5
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#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 6
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#define SCENE_EVENT_SELECT_CHANGE_NAME 7
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#define AUTO_LOCK_DELAY_COUNT 9
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const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
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"OFF",
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"10s",
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"15s",
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"30s",
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"60s",
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"90s",
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"2min",
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"5min",
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"10min",
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};
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const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
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{0, 10000, 15000, 30000, 60000, 90000, 120000, 300000, 600000};
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#define CLOCK_ENABLE_COUNT 2
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const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
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"OFF",
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"ON",
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};
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const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
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#define BATTERY_VIEW_COUNT 6
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const char* const battery_view_count_text[BATTERY_VIEW_COUNT] =
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{"Bar", "%", "Inv. %", "Retro 3", "Retro 5", "Bar %"};
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const uint32_t displayBatteryPercentage_value[BATTERY_VIEW_COUNT] = {
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DISPLAY_BATTERY_BAR,
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DISPLAY_BATTERY_PERCENT,
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DISPLAY_BATTERY_INVERTED_PERCENT,
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DISPLAY_BATTERY_RETRO_3,
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DISPLAY_BATTERY_RETRO_5,
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DISPLAY_BATTERY_BAR_PERCENT};
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static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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static void desktop_settings_scene_start_battery_view_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, battery_view_count_text[index]);
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app->settings.displayBatteryPercentage = index;
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}
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static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, clock_enable_text[index]);
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app->settings.display_clock = index;
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}
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static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
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DesktopSettingsApp* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
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app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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VariableItemList* variable_item_list = app->variable_item_list;
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VariableItem* item;
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uint8_t value_index;
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variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "Tertiary Favorite App", 1, NULL, NULL);
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variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
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item = variable_item_list_add(
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variable_item_list,
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"Auto Lock Time",
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AUTO_LOCK_DELAY_COUNT,
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desktop_settings_scene_start_auto_lock_delay_changed,
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app);
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variable_item_list_set_enter_callback(
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variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
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value_index = value_index_uint32(
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app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
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item = variable_item_list_add(
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variable_item_list,
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"Battery View",
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BATTERY_VIEW_COUNT,
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desktop_settings_scene_start_battery_view_changed,
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app);
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value_index = value_index_uint32(
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app->settings.displayBatteryPercentage,
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displayBatteryPercentage_value,
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BATTERY_VIEW_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, battery_view_count_text[value_index]);
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item = variable_item_list_add(
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variable_item_list,
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"Show Clock",
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CLOCK_ENABLE_COUNT,
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desktop_settings_scene_start_clock_enable_changed, //
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app);
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value_index =
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value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, clock_enable_text[value_index]);
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variable_item_list_add(variable_item_list, "Change Flipper Name", 0, NULL, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
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scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
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scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_FAVORITE_TERTIARY:
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scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 2);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_PIN_SETUP:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_BATTERY_DISPLAY:
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
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consumed = true;
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break;
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case SCENE_EVENT_SELECT_CHANGE_NAME:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneChangeName);
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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variable_item_list_reset(app->variable_item_list);
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DESKTOP_SETTINGS_SAVE(&app->settings);
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// Trigger UI update in case we changed battery layout
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Power* power = furi_record_open(RECORD_POWER);
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power_trigger_ui_update(power);
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furi_record_close(RECORD_POWER);
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}
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