unleashed-firmware/furi/core/thread.h
hedger 432ff41d6a
[FL-2844] desktop: removing slideshow file when leaving slideshow view (#1762)
* [FL-2844] desktop: removing slideshow file when leaving slideshow view; vscode: fix for BM port fetcher; fap api: more symbols for LL
* desktop: actually removing slideshow file
* desktop: moved slideshow removal to scene code; fbt: better blackmagic device handling
* fbt: disabled pagination for gdb
* vscode: restored blackmagic command line
* fbt: fixed debug_other target; added debug_other_blackmagic
* furi: added furi_thread_suspend API group; fixed null-pointer deref for thread name; cleaned up RTOS config
* furi: changed thread state check to eTaskGetState
2022-09-21 23:42:59 +09:00

261 lines
6.4 KiB
C

/**
* @file thread.h
* Furi: Furi Thread API
*/
#pragma once
#include "base.h"
#include "common_defines.h"
#ifdef __cplusplus
extern "C" {
#endif
/** FuriThreadState */
typedef enum {
FuriThreadStateStopped,
FuriThreadStateStarting,
FuriThreadStateRunning,
} FuriThreadState;
/** FuriThreadPriority */
typedef enum {
FuriThreadPriorityNone = 0, /**< Uninitialized, choose system default */
FuriThreadPriorityIdle = 1, /**< Idle priority */
FuriThreadPriorityLowest = 14, /**< Lowest */
FuriThreadPriorityLow = 15, /**< Low */
FuriThreadPriorityNormal = 16, /**< Normal */
FuriThreadPriorityHigh = 17, /**< High */
FuriThreadPriorityHighest = 18, /**< Highest */
FuriThreadPriorityIsr = 32, /**< Deffered Isr (highest possible) */
} FuriThreadPriority;
/** FuriThread anonymous structure */
typedef struct FuriThread FuriThread;
/** FuriThreadId proxy type to OS low level functions */
typedef void* FuriThreadId;
/** FuriThreadCallback Your callback to run in new thread
* @warning never use osThreadExit in FuriThread
*/
typedef int32_t (*FuriThreadCallback)(void* context);
/** Write to stdout callback
* @param data pointer to data
* @param size data size @warning your handler must consume everything
*/
typedef void (*FuriThreadStdoutWriteCallback)(const char* data, size_t size);
/** FuriThread state change calback called upon thread state change
* @param state new thread state
* @param context callback context
*/
typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context);
/** Allocate FuriThread
*
* @return FuriThread instance
*/
FuriThread* furi_thread_alloc();
/** Release FuriThread
*
* @param thread FuriThread instance
*/
void furi_thread_free(FuriThread* thread);
/** Set FuriThread name
*
* @param thread FuriThread instance
* @param name string
*/
void furi_thread_set_name(FuriThread* thread, const char* name);
/** Mark thread as service
* The service cannot be stopped or removed, and cannot exit from the thread body
*
* @param thread
*/
void furi_thread_mark_as_service(FuriThread* thread);
/** Set FuriThread stack size
*
* @param thread FuriThread instance
* @param stack_size stack size in bytes
*/
void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size);
/** Set FuriThread callback
*
* @param thread FuriThread instance
* @param callback FuriThreadCallback, called upon thread run
*/
void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback);
/** Set FuriThread context
*
* @param thread FuriThread instance
* @param context pointer to context for thread callback
*/
void furi_thread_set_context(FuriThread* thread, void* context);
/** Set FuriThread priority
*
* @param thread FuriThread instance
* @param priority FuriThreadPriority value
*/
void furi_thread_set_priority(FuriThread* thread, FuriThreadPriority priority);
/** Set FuriThread state change callback
*
* @param thread FuriThread instance
* @param callback state change callback
*/
void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback);
/** Set FuriThread state change context
*
* @param thread FuriThread instance
* @param context pointer to context
*/
void furi_thread_set_state_context(FuriThread* thread, void* context);
/** Get FuriThread state
*
* @param thread FuriThread instance
*
* @return thread state from FuriThreadState
*/
FuriThreadState furi_thread_get_state(FuriThread* thread);
/** Start FuriThread
*
* @param thread FuriThread instance
*/
void furi_thread_start(FuriThread* thread);
/** Join FuriThread
*
* @param thread FuriThread instance
*
* @return bool
*/
bool furi_thread_join(FuriThread* thread);
/** Get FreeRTOS FuriThreadId for FuriThread instance
*
* @param thread FuriThread instance
*
* @return FuriThreadId or NULL
*/
FuriThreadId furi_thread_get_id(FuriThread* thread);
/** Enable heap tracing
*
* @param thread FuriThread instance
*/
void furi_thread_enable_heap_trace(FuriThread* thread);
/** Disable heap tracing
*
* @param thread FuriThread instance
*/
void furi_thread_disable_heap_trace(FuriThread* thread);
/** Get thread heap size
*
* @param thread FuriThread instance
*
* @return size in bytes
*/
size_t furi_thread_get_heap_size(FuriThread* thread);
/** Get thread return code
*
* @param thread FuriThread instance
*
* @return return code
*/
int32_t furi_thread_get_return_code(FuriThread* thread);
/** Thread releated methods that doesn't involve FuriThread directly */
/** Get FreeRTOS FuriThreadId for current thread
*
* @param thread FuriThread instance
*
* @return FuriThreadId or NULL
*/
FuriThreadId furi_thread_get_current_id();
/** Get FuriThread instance for current thread
*
* @return FuriThread*
*/
FuriThread* furi_thread_get_current();
/** Return control to scheduler */
void furi_thread_yield();
uint32_t furi_thread_flags_set(FuriThreadId thread_id, uint32_t flags);
uint32_t furi_thread_flags_clear(uint32_t flags);
uint32_t furi_thread_flags_get(void);
uint32_t furi_thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout);
uint32_t furi_thread_enumerate(FuriThreadId* thread_array, uint32_t array_items);
const char* furi_thread_get_name(FuriThreadId thread_id);
uint32_t furi_thread_get_stack_space(FuriThreadId thread_id);
/** Set STDOUT callback for thread
*
* @param callback callback or NULL to clear
*
* @return true on success, otherwise fail
*/
bool furi_thread_set_stdout_callback(FuriThreadStdoutWriteCallback callback);
/** Write data to buffered STDOUT
*
* @param data input data
* @param size input data size
*
* @return size_t written data size
*/
size_t furi_thread_stdout_write(const char* data, size_t size);
/** Flush data to STDOUT
*
* @return int32_t error code
*/
int32_t furi_thread_stdout_flush();
/** Suspend thread
*
* @param thread_id thread id
*/
void furi_thread_suspend(FuriThreadId thread_id);
/** Resume thread
*
* @param thread_id thread id
*/
void furi_thread_resume(FuriThreadId thread_id);
/** Get thread suspended state
*
* @param thread_id thread id
* @return true if thread is suspended
*/
bool furi_thread_is_suspended(FuriThreadId thread_id);
#ifdef __cplusplus
}
#endif