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https://github.com/DarkFlippers/unleashed-firmware.git
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4c05f67686
* Archive app: skip empty app folders, file menu in favorites tab, looped tab switching * refactoring * cleanup * better filepath trim * fix excessive view updates, various small optimizations * better list_offset calculation, favorites vargs) * revert poor fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
70 lines
2.3 KiB
C
70 lines
2.3 KiB
C
#include "archive_i.h"
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bool archive_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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ArchiveApp* archive = (ArchiveApp*)context;
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return scene_manager_handle_custom_event(archive->scene_manager, event);
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}
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bool archive_back_event_callback(void* context) {
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furi_assert(context);
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ArchiveApp* archive = (ArchiveApp*)context;
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return scene_manager_handle_back_event(archive->scene_manager);
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}
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ArchiveApp* archive_alloc() {
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ArchiveApp* archive = furi_alloc(sizeof(ArchiveApp));
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archive->gui = furi_record_open("gui");
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archive->text_input = text_input_alloc();
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archive->view_dispatcher = view_dispatcher_alloc();
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archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
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view_dispatcher_enable_queue(archive->view_dispatcher);
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view_dispatcher_attach_to_gui(
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archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
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view_dispatcher_set_event_callback_context(archive->view_dispatcher, archive);
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view_dispatcher_set_custom_event_callback(
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archive->view_dispatcher, archive_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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archive->view_dispatcher, archive_back_event_callback);
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archive->browser = browser_alloc();
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
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return archive;
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}
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void archive_free(ArchiveApp* archive) {
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furi_assert(archive);
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view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewBrowser);
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view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewTextInput);
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view_dispatcher_free(archive->view_dispatcher);
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scene_manager_free(archive->scene_manager);
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browser_free(archive->browser);
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text_input_free(archive->text_input);
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furi_record_close("gui");
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archive->gui = NULL;
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free(archive);
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}
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int32_t archive_app(void* p) {
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ArchiveApp* archive = archive_alloc();
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scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
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view_dispatcher_run(archive->view_dispatcher);
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archive_free(archive);
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return 0;
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}
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