unleashed-firmware/applications/ibutton/ibutton_i.h
あく f9745b4141
[FL-2705] App RPC Bug Fixes and redesign (#1491)
* Rpc: remove callback timer
* Rpc: simplify rpc event callback
* Rpc: migrate to new confirmation schema
* Rpc: migrate to new confirmation schema part2: finalize ibutton and rfid
* Rpc: migrate to new confirmation schema part3: finallize nfc and fix id in load
* Rpc: hardened sequencing check
* Rpc: migrate to new confirmation schema part4: finalize subghz
* iButton: properly handle exit
* Nfc: correct sequence for rpc exit send
* Rpc: fix review issues and nfc exit message
* Rpc: more logging and condition race fix in confirmation
* Rpc: migrate to new confirmation schema part5: finalize infrared
* Rpc: more logging
2022-08-02 22:54:12 +10:00

91 lines
2.4 KiB
C

#pragma once
#include "ibutton.h"
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <notification/notification_messages.h>
#include <one_wire/ibutton/ibutton_worker.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include "ibutton_custom_event.h"
#include "scenes/ibutton_scene.h"
#define IBUTTON_FILE_NAME_SIZE 100
#define IBUTTON_TEXT_STORE_SIZE 128
#define IBUTTON_APP_FOLDER ANY_PATH("ibutton")
#define IBUTTON_APP_EXTENSION ".ibtn"
#define IBUTTON_APP_FILE_TYPE "Flipper iButton key"
struct iButton {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Gui* gui;
Storage* storage;
DialogsApp* dialogs;
NotificationApp* notifications;
iButtonWorker* key_worker;
iButtonKey* key;
string_t file_path;
char text_store[IBUTTON_TEXT_STORE_SIZE + 1];
Submenu* submenu;
ByteInput* byte_input;
TextInput* text_input;
Popup* popup;
Widget* widget;
DialogEx* dialog_ex;
void* rpc_ctx;
};
typedef enum {
iButtonViewSubmenu,
iButtonViewByteInput,
iButtonViewTextInput,
iButtonViewPopup,
iButtonViewWidget,
iButtonViewDialogEx,
} iButtonView;
typedef enum {
iButtonNotificationMessageError,
iButtonNotificationMessageSuccess,
iButtonNotificationMessageReadStart,
iButtonNotificationMessageEmulateStart,
iButtonNotificationMessageYellowBlink,
iButtonNotificationMessageEmulateBlink,
iButtonNotificationMessageRedOn,
iButtonNotificationMessageRedOff,
iButtonNotificationMessageGreenOn,
iButtonNotificationMessageGreenOff,
iButtonNotificationMessageBlinkStop,
} iButtonNotificationMessage;
bool ibutton_file_select(iButton* ibutton);
bool ibutton_load_key_data(iButton* ibutton, string_t key_path, bool show_dialog);
bool ibutton_save_key(iButton* ibutton, const char* key_name);
bool ibutton_delete_key(iButton* ibutton);
void ibutton_text_store_set(iButton* ibutton, const char* text, ...);
void ibutton_text_store_clear(iButton* ibutton);
void ibutton_switch_to_previous_scene_one_of(
iButton* ibutton,
const uint32_t* scene_ids,
size_t scene_ids_size);
void ibutton_notification_message(iButton* ibutton, uint32_t message);