mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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4bf29827f8
* Quicksave 1 * Header stage complete * Source stage complete * Lint & merge fixes * Includes * Documentation step 1 * FBT: output free size considering BT STACK * Documentation step 2 * py lint * Fix music player plugin * unit test stage 1: string allocator, mem, getters, setters, appends, compare, search. * unit test: string equality * unit test: string replace * unit test: string start_with, end_with * unit test: string trim * unit test: utf-8 * Rename * Revert fw_size changes * Simplify CLI backspace handling * Simplify CLI character insert * Merge fixes * Furi: correct filenaming and spelling * Bt: remove furi string include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
#include "../ibutton_i.h"
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#include "ibutton/scenes/ibutton_scene.h"
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enum SubmenuIndex {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAdd,
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};
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void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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}
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void ibutton_scene_start_on_enter(void* context) {
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iButton* ibutton = context;
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Submenu* submenu = ibutton->submenu;
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submenu_add_item(
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submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
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submenu_add_item(
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submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
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submenu_add_item(
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submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
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consumed = true;
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if(event.event == SubmenuIndexRead) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
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} else if(event.event == SubmenuIndexSaved) {
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furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
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} else if(event.event == SubmenuIndexAdd) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
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}
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}
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return consumed;
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}
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void ibutton_scene_start_on_exit(void* context) {
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iButton* ibutton = context;
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submenu_reset(ibutton->submenu);
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}
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