mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-02 12:13:16 +03:00
f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
563 lines
19 KiB
C
563 lines
19 KiB
C
#include "desktop_i.h"
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#include <cli/cli.h>
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#include <cli/cli_vcp.h>
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#include <gui/gui_i.h>
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#include <locale/locale.h>
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#include <storage/storage.h>
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#include <assets_icons.h>
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#include "scenes/desktop_scene.h"
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#include "scenes/desktop_scene_locked.h"
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#define TAG "Desktop"
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static void desktop_auto_lock_arm(Desktop*);
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static void desktop_auto_lock_inhibit(Desktop*);
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static void desktop_start_auto_lock_timer(Desktop*);
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static void desktop_apply_settings(Desktop*);
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static void desktop_loader_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationBeforeLoad) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
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furi_check(furi_semaphore_acquire(desktop->animation_semaphore, 3000) == FuriStatusOk);
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} else if(
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event->type == LoaderEventTypeApplicationLoadFailed ||
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event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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}
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}
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static void desktop_storage_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const StorageEvent* event = message;
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if(event->type == StorageEventTypeCardMount) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalReloadSettings);
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}
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}
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static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_Lock_7x8);
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}
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static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
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}
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static void desktop_clock_update(Desktop* desktop) {
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furi_assert(desktop);
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DateTime curr_dt;
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furi_hal_rtc_get_datetime(&curr_dt);
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bool time_format_12 = locale_get_time_format() == LocaleTimeFormat12h;
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if(desktop->clock.hour != curr_dt.hour || desktop->clock.minute != curr_dt.minute ||
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desktop->clock.format_12 != time_format_12) {
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desktop->clock.format_12 = time_format_12;
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desktop->clock.hour = curr_dt.hour;
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desktop->clock.minute = curr_dt.minute;
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view_port_update(desktop->clock_viewport);
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}
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}
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static void desktop_clock_reconfigure(Desktop* desktop) {
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furi_assert(desktop);
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desktop_clock_update(desktop);
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if(desktop->settings.display_clock) {
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furi_timer_start(desktop->update_clock_timer, furi_ms_to_ticks(1000));
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} else {
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furi_timer_stop(desktop->update_clock_timer);
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}
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view_port_enabled_set(desktop->clock_viewport, desktop->settings.display_clock);
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}
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static void desktop_clock_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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furi_assert(canvas);
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Desktop* desktop = context;
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canvas_set_font(canvas, FontPrimary);
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uint8_t hour = desktop->clock.hour;
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if(desktop->clock.format_12) {
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if(hour > 12) {
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hour -= 12;
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}
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if(hour == 0) {
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hour = 12;
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}
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}
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char buffer[20];
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snprintf(buffer, sizeof(buffer), "%02u:%02u", hour, desktop->clock.minute);
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view_port_set_width(
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desktop->clock_viewport,
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canvas_string_width(canvas, buffer) - 1 + (desktop->clock.minute % 10 == 1));
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canvas_draw_str_aligned(canvas, 0, 8, AlignLeft, AlignBottom, buffer);
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}
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static void desktop_stealth_mode_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_Muted_8x8);
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}
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static bool desktop_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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if(event == DesktopGlobalBeforeAppStarted) {
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if(animation_manager_is_animation_loaded(desktop->animation_manager)) {
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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}
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desktop_auto_lock_inhibit(desktop);
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desktop->app_running = true;
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furi_semaphore_release(desktop->animation_semaphore);
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} else if(event == DesktopGlobalAfterAppFinished) {
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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desktop_auto_lock_arm(desktop);
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desktop->app_running = false;
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} else if(event == DesktopGlobalAutoLock) {
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if(!desktop->app_running && !desktop->locked) {
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desktop_lock(desktop);
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}
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} else if(event == DesktopGlobalSaveSettings) {
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desktop_settings_save(&desktop->settings);
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desktop_apply_settings(desktop);
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} else if(event == DesktopGlobalReloadSettings) {
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desktop_settings_load(&desktop->settings);
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desktop_apply_settings(desktop);
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} else {
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return scene_manager_handle_custom_event(desktop->scene_manager, event);
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}
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return true;
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}
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static bool desktop_back_event_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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return scene_manager_handle_back_event(desktop->scene_manager);
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}
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static void desktop_tick_event_callback(void* context) {
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furi_assert(context);
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Desktop* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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static void desktop_input_event_callback(const void* value, void* context) {
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furi_assert(value);
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furi_assert(context);
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const InputEvent* event = value;
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Desktop* desktop = context;
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if(event->type == InputTypePress) {
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desktop_start_auto_lock_timer(desktop);
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}
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}
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static void desktop_auto_lock_timer_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAutoLock);
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}
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static void desktop_start_auto_lock_timer(Desktop* desktop) {
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furi_timer_start(
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desktop->auto_lock_timer, furi_ms_to_ticks(desktop->settings.auto_lock_delay_ms));
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}
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static void desktop_stop_auto_lock_timer(Desktop* desktop) {
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furi_timer_stop(desktop->auto_lock_timer);
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}
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static void desktop_auto_lock_arm(Desktop* desktop) {
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if(desktop->settings.auto_lock_delay_ms) {
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desktop->input_events_subscription = furi_pubsub_subscribe(
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desktop->input_events_pubsub, desktop_input_event_callback, desktop);
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desktop_start_auto_lock_timer(desktop);
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}
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}
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static void desktop_auto_lock_inhibit(Desktop* desktop) {
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desktop_stop_auto_lock_timer(desktop);
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if(desktop->input_events_subscription) {
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furi_pubsub_unsubscribe(desktop->input_events_pubsub, desktop->input_events_subscription);
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desktop->input_events_subscription = NULL;
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}
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}
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static void desktop_clock_timer_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const bool clock_enabled = gui_active_view_port_count(desktop->gui, GuiLayerStatusBarLeft) < 6;
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if(clock_enabled) {
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desktop_clock_update(desktop);
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}
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view_port_enabled_set(desktop->clock_viewport, clock_enabled);
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}
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static void desktop_apply_settings(Desktop* desktop) {
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desktop->in_transition = true;
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desktop_clock_reconfigure(desktop);
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
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desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
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animation_manager_set_dummy_mode_state(
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desktop->animation_manager, desktop->settings.dummy_mode);
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if(!desktop->app_running && !desktop->locked) {
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desktop_auto_lock_arm(desktop);
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}
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desktop->in_transition = false;
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}
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static void desktop_init_settings(Desktop* desktop) {
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furi_pubsub_subscribe(storage_get_pubsub(desktop->storage), desktop_storage_callback, desktop);
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if(storage_sd_status(desktop->storage) != FSE_OK) {
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FURI_LOG_D(TAG, "SD Card not ready, skipping settings");
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return;
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}
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desktop_settings_load(&desktop->settings);
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desktop_apply_settings(desktop);
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}
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static Desktop* desktop_alloc(void) {
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Desktop* desktop = malloc(sizeof(Desktop));
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desktop->animation_semaphore = furi_semaphore_alloc(1, 0);
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desktop->animation_manager = animation_manager_alloc();
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desktop->gui = furi_record_open(RECORD_GUI);
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desktop->scene_thread = furi_thread_alloc();
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desktop->view_dispatcher = view_dispatcher_alloc();
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desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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view_dispatcher_attach_to_gui(
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desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
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view_dispatcher_set_tick_event_callback(
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desktop->view_dispatcher, desktop_tick_event_callback, 500);
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view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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view_dispatcher_set_custom_event_callback(
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desktop->view_dispatcher, desktop_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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desktop->view_dispatcher, desktop_back_event_callback);
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desktop->lock_menu = desktop_lock_menu_alloc();
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desktop->debug_view = desktop_debug_alloc();
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desktop->popup = popup_alloc();
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desktop->locked_view = desktop_view_locked_alloc();
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desktop->pin_input_view = desktop_view_pin_input_alloc();
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desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
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desktop->slideshow_view = desktop_view_slideshow_alloc();
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desktop->main_view_stack = view_stack_alloc();
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desktop->main_view = desktop_main_alloc();
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View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
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view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
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view_stack_add_view(desktop->main_view_stack, dolphin_view);
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view_stack_add_view(
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desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
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/* locked view (as animation view) attends in 2 scenes: main & locked,
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* because it has to draw "Unlocked" label on main scene */
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desktop->locked_view_stack = view_stack_alloc();
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view_stack_add_view(desktop->locked_view_stack, dolphin_view);
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view_stack_add_view(
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desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdMain,
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view_stack_get_view(desktop->main_view_stack));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdLocked,
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view_stack_get_view(desktop->locked_view_stack));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdLockMenu,
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desktop_lock_menu_get_view(desktop->lock_menu));
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view_dispatcher_add_view(
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desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher, DesktopViewIdPopup, popup_get_view(desktop->popup));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdPinTimeout,
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desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdPinInput,
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desktop_view_pin_input_get_view(desktop->pin_input_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdSlideshow,
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desktop_view_slideshow_get_view(desktop->slideshow_view));
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// Lock icon
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desktop->lock_icon_viewport = view_port_alloc();
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view_port_set_width(desktop->lock_icon_viewport, icon_get_width(&I_Lock_7x8));
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view_port_draw_callback_set(
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desktop->lock_icon_viewport, desktop_lock_icon_draw_callback, desktop);
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view_port_enabled_set(desktop->lock_icon_viewport, false);
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gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
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// Dummy mode icon
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desktop->dummy_mode_icon_viewport = view_port_alloc();
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view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
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view_port_draw_callback_set(
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desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
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gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
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// Clock
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desktop->clock_viewport = view_port_alloc();
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view_port_set_width(desktop->clock_viewport, 25);
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view_port_draw_callback_set(desktop->clock_viewport, desktop_clock_draw_callback, desktop);
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view_port_enabled_set(desktop->clock_viewport, false);
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gui_add_view_port(desktop->gui, desktop->clock_viewport, GuiLayerStatusBarRight);
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// Stealth mode icon
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desktop->stealth_mode_icon_viewport = view_port_alloc();
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view_port_set_width(desktop->stealth_mode_icon_viewport, icon_get_width(&I_Muted_8x8));
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view_port_draw_callback_set(
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desktop->stealth_mode_icon_viewport, desktop_stealth_mode_icon_draw_callback, desktop);
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode)) {
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view_port_enabled_set(desktop->stealth_mode_icon_viewport, true);
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} else {
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view_port_enabled_set(desktop->stealth_mode_icon_viewport, false);
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}
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gui_add_view_port(desktop->gui, desktop->stealth_mode_icon_viewport, GuiLayerStatusBarLeft);
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// Unload animations before starting an application
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desktop->loader = furi_record_open(RECORD_LOADER);
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furi_pubsub_subscribe(loader_get_pubsub(desktop->loader), desktop_loader_callback, desktop);
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desktop->storage = furi_record_open(RECORD_STORAGE);
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desktop->notification = furi_record_open(RECORD_NOTIFICATION);
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desktop->input_events_pubsub = furi_record_open(RECORD_INPUT_EVENTS);
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desktop->auto_lock_timer =
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furi_timer_alloc(desktop_auto_lock_timer_callback, FuriTimerTypeOnce, desktop);
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desktop->status_pubsub = furi_pubsub_alloc();
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desktop->update_clock_timer =
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furi_timer_alloc(desktop_clock_timer_callback, FuriTimerTypePeriodic, desktop);
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desktop->app_running = loader_is_locked(desktop->loader);
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furi_record_create(RECORD_DESKTOP, desktop);
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return desktop;
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}
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/*
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* Private API
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*/
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void desktop_lock(Desktop* desktop) {
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furi_assert(!desktop->locked);
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furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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if(desktop_pin_code_is_set()) {
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Cli* cli = furi_record_open(RECORD_CLI);
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cli_session_close(cli);
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furi_record_close(RECORD_CLI);
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}
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desktop_auto_lock_inhibit(desktop);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, DesktopSceneLockedStateFirstEnter);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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DesktopStatus status = {.locked = true};
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furi_pubsub_publish(desktop->status_pubsub, &status);
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desktop->locked = true;
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}
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void desktop_unlock(Desktop* desktop) {
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furi_assert(desktop->locked);
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view_port_enabled_set(desktop->lock_icon_viewport, false);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_set_lockdown(gui, false);
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furi_record_close(RECORD_GUI);
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desktop_view_locked_unlock(desktop->locked_view);
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scene_manager_search_and_switch_to_previous_scene(desktop->scene_manager, DesktopSceneMain);
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desktop_auto_lock_arm(desktop);
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furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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furi_hal_rtc_set_pin_fails(0);
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if(desktop_pin_code_is_set()) {
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Cli* cli = furi_record_open(RECORD_CLI);
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cli_session_open(cli, &cli_vcp);
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furi_record_close(RECORD_CLI);
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}
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DesktopStatus status = {.locked = false};
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furi_pubsub_publish(desktop->status_pubsub, &status);
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desktop->locked = false;
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}
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void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
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desktop->in_transition = true;
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
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desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
|
|
animation_manager_set_dummy_mode_state(desktop->animation_manager, enabled);
|
|
desktop->settings.dummy_mode = enabled;
|
|
|
|
desktop->in_transition = false;
|
|
|
|
desktop_settings_save(&desktop->settings);
|
|
}
|
|
|
|
void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
|
|
desktop->in_transition = true;
|
|
|
|
if(enabled) {
|
|
furi_hal_rtc_set_flag(FuriHalRtcFlagStealthMode);
|
|
} else {
|
|
furi_hal_rtc_reset_flag(FuriHalRtcFlagStealthMode);
|
|
}
|
|
|
|
view_port_enabled_set(desktop->stealth_mode_icon_viewport, enabled);
|
|
|
|
desktop->in_transition = false;
|
|
}
|
|
|
|
/*
|
|
* Public API
|
|
*/
|
|
|
|
bool desktop_api_is_locked(Desktop* instance) {
|
|
furi_assert(instance);
|
|
return furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
|
|
}
|
|
|
|
void desktop_api_unlock(Desktop* instance) {
|
|
furi_assert(instance);
|
|
view_dispatcher_send_custom_event(instance->view_dispatcher, DesktopGlobalApiUnlock);
|
|
}
|
|
|
|
FuriPubSub* desktop_api_get_status_pubsub(Desktop* instance) {
|
|
furi_assert(instance);
|
|
return instance->status_pubsub;
|
|
}
|
|
|
|
void desktop_api_reload_settings(Desktop* instance) {
|
|
furi_assert(instance);
|
|
view_dispatcher_send_custom_event(instance->view_dispatcher, DesktopGlobalReloadSettings);
|
|
}
|
|
|
|
void desktop_api_get_settings(Desktop* instance, DesktopSettings* settings) {
|
|
furi_assert(instance);
|
|
furi_assert(settings);
|
|
|
|
*settings = instance->settings;
|
|
}
|
|
|
|
void desktop_api_set_settings(Desktop* instance, const DesktopSettings* settings) {
|
|
furi_assert(instance);
|
|
furi_assert(settings);
|
|
|
|
instance->settings = *settings;
|
|
view_dispatcher_send_custom_event(instance->view_dispatcher, DesktopGlobalSaveSettings);
|
|
}
|
|
|
|
/*
|
|
* Application thread
|
|
*/
|
|
|
|
int32_t desktop_srv(void* p) {
|
|
UNUSED(p);
|
|
|
|
if(furi_hal_rtc_get_boot_mode() != FuriHalRtcBootModeNormal) {
|
|
FURI_LOG_W(TAG, "Skipping start in special boot mode");
|
|
|
|
furi_thread_suspend(furi_thread_get_current_id());
|
|
return 0;
|
|
}
|
|
|
|
Desktop* desktop = desktop_alloc();
|
|
|
|
desktop_init_settings(desktop);
|
|
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
|
|
|
|
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
|
|
desktop_lock(desktop);
|
|
}
|
|
|
|
if(storage_file_exists(desktop->storage, SLIDESHOW_FS_PATH)) {
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneSlideshow);
|
|
}
|
|
|
|
if(!furi_hal_version_do_i_belong_here()) {
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
|
|
}
|
|
|
|
if(furi_hal_rtc_get_fault_data()) {
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
|
|
}
|
|
|
|
uint8_t keys_total, keys_valid;
|
|
if(!furi_hal_crypto_enclave_verify(&keys_total, &keys_valid)) {
|
|
FURI_LOG_E(
|
|
TAG,
|
|
"Secure Enclave verification failed: total %hhu, valid %hhu",
|
|
keys_total,
|
|
keys_valid);
|
|
|
|
scene_manager_next_scene(desktop->scene_manager, DesktopSceneSecureEnclave);
|
|
}
|
|
|
|
// Special case: autostart application is already running
|
|
if(desktop->app_running && animation_manager_is_animation_loaded(desktop->animation_manager)) {
|
|
animation_manager_unload_and_stall_animation(desktop->animation_manager);
|
|
}
|
|
|
|
view_dispatcher_run(desktop->view_dispatcher);
|
|
|
|
// Should never get here (a service thread will crash automatically if it returns)
|
|
return 0;
|
|
}
|