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https://github.com/DarkFlippers/unleashed-firmware.git
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ad421a81bc
* FS-Api: removed datetime manipulation functions and most of the file flags * Filesystem: common proxy api * Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance. * Storage: sd mount and sd file open * Storage: sd file close * Storage: temporary test app * Storage: free filedata on close * Storage: sd file read and write * Storage: added internal storage (LittleFS) * Storage: renamed internal commands * Storage: seek, tell, truncate, size, sync, eof * Storage: error descriptions * Storage: directory management api (open, close, read, rewind) * Storage: common management api (stat, fs_stat, remove, rename, mkdir) * Dolphin app and Notifications app now use raw storage. * Storage: storage statuses renamed. Implemented sd card icon. * Storage: added raw sd-card api. * Storage settings: work started * Assets: use new icons approach * Storage settings: working storage settings * Storage: completely redesigned api, no longer sticking out FS_Api * Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file * Storage: cli info and format commands * Storage-cli: file list * Storage: a simpler and more reliable api * FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service. * Storage-cli: accommodate to the new cli api. * Storage: filesystem api is separated into internal and common api. * Cli: added the ability to print the list of free heap blocks * Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags. * Storage settings: added the ability to benchmark the SD card. * Gui module file select: uses new storage api * Apps: removed deprecated sd_card_test application * Args lib: support for enquoted arguments * Dialogs: a new gui app for simple non-asynchronous apps * Dialogs: view holder for easy single view work * File worker: use new storage api * IButton and lfrrfid apps: save keys to any storage * Apps: fix ibutton and lfrfid stack, remove sd_card_test. * SD filesystem: app removed * File worker: fixed api pointer type * Subghz: loading assets using the new storage api * NFC: use the new storage api * Dialogs: the better api for the message element * Archive: use new storage api * Irda: changed assest path, changed app path * FileWorker: removed unused file_buf_cnt * Storage: copying and renaming files now works between storages * Storage cli: read, copy, remove, rename commands * Archive: removed commented code * Storage cli: write command * Applications: add SRV_STORAGE and SRV_DIALOGS * Internal-storage: removed * Storage: improved api * Storage app: changed api pointer from StorageApp to Storage * Storage: better file_id handling * Storage: more consistent errors * Loader: support for NULL icons * Storage: do nothing with the lfs file or directory if it is not open * Storage: fix typo * Storage: minor float usage cleanup, rename some symbols. * Storage: compact doxygen comments. Co-authored-by: あく <alleteam@gmail.com>
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
#include "ibutton-scene-start.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include <callback-connector.h>
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typedef enum {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAdd,
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} SubmenuIndex;
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void iButtonSceneStart::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Submenu* submenu = view_manager->get_submenu();
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auto callback = cbc::obtain_connector(this, &iButtonSceneStart::submenu_callback);
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submenu_add_item(submenu, "Read", SubmenuIndexRead, callback, app);
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submenu_add_item(submenu, "Saved", SubmenuIndexSaved, callback, app);
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submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, callback, app);
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submenu_set_selected_item(submenu, submenu_item_selected);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
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}
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bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
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submenu_item_selected = event->payload.menu_index;
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switch(event->payload.menu_index) {
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case SubmenuIndexRead:
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app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
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break;
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case SubmenuIndexSaved:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
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break;
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case SubmenuIndexAdd:
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
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break;
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneStart::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view = app->get_view_manager();
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Submenu* submenu = view->get_submenu();
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submenu_clean(submenu);
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}
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void iButtonSceneStart::submenu_callback(void* context, uint32_t index) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeMenuSelected;
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event.payload.menu_index = index;
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app->get_view_manager()->send_event(&event);
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} |