unleashed-firmware/applications/plugins/weather_station/weather_station_app_i.h
Skorpionm 9a9abd59e9
[FL-2904, FL-2900, FL-2890] WS: add app WeatherStation (#1833)
* WeatherStation: start
* SubGhz: rename protocol magellen -> magellan
* WeatherStation: err Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* WeatherStation: fix Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* Subghz: add set protocol_items
* WeatherStation: adding your protocols
* WS: add Infactory protocol
* WS: add history
* WS: add setting
* WS: add lock
* WS: add hopper frequency
* WS: fix history
* WS fix string_t -> FuriString*
* WS: add images
* WS: history record update when receiving data from the sensor again
* WS: add receiver info, delete extra code
* WS: add protocol ThermoPRO_TX4
* [FL-2900] SubGhz: Move icons in Sub-GHz
* WS: add Notification
* [FL-2890] SubGhz: Rename *_user files in resources to _user.example
* WS: add about scene
* WS: removing redundant code
* WS: add  protocol Nexus-TH
* WS: add protocol GT_WT03
* WS: fix notification and rename "Weather Station" -> "Read Weather Station"
* SubGhz: partial unit tests fix
* SubGhz: fix unit_test
* SubGhz: remove dead code
* SubGhz: rename SubGhzPresetDefinition into SubGhzRadioPreset, cleanup subghz types.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-20 02:27:26 +09:00

74 lines
2.1 KiB
C

#pragma once
#include "helpers/weather_station_types.h"
#include "scenes/weather_station_scene.h"
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/submenu.h>
#include <gui/modules/variable_item_list.h>
#include <gui/modules/widget.h>
#include <notification/notification_messages.h>
#include "views/weather_station_receiver.h"
#include "views/weather_station_receiver_info.h"
#include "weather_station_history.h"
#include <lib/subghz/subghz_setting.h>
#include <lib/subghz/subghz_worker.h>
#include <lib/subghz/receiver.h>
#include <lib/subghz/transmitter.h>
#include <lib/subghz/registry.h>
typedef struct WeatherStationApp WeatherStationApp;
struct WeatherStationTxRx {
SubGhzWorker* worker;
SubGhzEnvironment* environment;
SubGhzReceiver* receiver;
SubGhzRadioPreset* preset;
WSHistory* history;
uint16_t idx_menu_chosen;
WSTxRxState txrx_state;
WSHopperState hopper_state;
uint8_t hopper_timeout;
uint8_t hopper_idx_frequency;
WSRxKeyState rx_key_state;
};
typedef struct WeatherStationTxRx WeatherStationTxRx;
struct WeatherStationApp {
Gui* gui;
ViewDispatcher* view_dispatcher;
WeatherStationTxRx* txrx;
SceneManager* scene_manager;
NotificationApp* notifications;
VariableItemList* variable_item_list;
Submenu* submenu;
Widget* widget;
WSReceiver* ws_receiver;
WSReceiverInfo* ws_receiver_info;
WSLock lock;
SubGhzSetting* setting;
};
void ws_preset_init(
void* context,
const char* preset_name,
uint32_t frequency,
uint8_t* preset_data,
size_t preset_data_size);
bool ws_set_preset(WeatherStationApp* app, const char* preset);
void ws_get_frequency_modulation(
WeatherStationApp* app,
FuriString* frequency,
FuriString* modulation);
void ws_begin(WeatherStationApp* app, uint8_t* preset_data);
uint32_t ws_rx(WeatherStationApp* app, uint32_t frequency);
void ws_idle(WeatherStationApp* app);
void ws_rx_end(WeatherStationApp* app);
void ws_sleep(WeatherStationApp* app);
void ws_hopper_update(WeatherStationApp* app);