unleashed-firmware/applications/desktop/desktop_i.h
its your bedtime fae8d8f23c
[FL-1968] Pin code locking (#788)
* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-10-26 21:34:31 +03:00

62 lines
1.3 KiB
C

#pragma once
#include "desktop.h"
#include <furi.h>
#include <furi-hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/modules/code_input.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include <storage/storage.h>
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "scenes/desktop_scene.h"
#include "helpers/desktop_animation.h"
#include "desktop/desktop_settings/desktop_settings.h"
typedef enum {
DesktopViewMain,
DesktopViewLockMenu,
DesktopViewLocked,
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewPinSetup,
DesktopViewTotal,
} DesktopViewEnum;
struct Desktop {
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopFirstStartView* first_start_view;
Popup* hw_mismatch_popup;
DesktopMainView* main_view;
DesktopLockMenuView* lock_menu;
DesktopLockedView* locked_view;
DesktopDebugView* debug_view;
CodeInput* code_input;
DesktopSettings settings;
PinCode pincode_buffer;
ViewPort* lock_viewport;
};
Desktop* desktop_alloc();
void desktop_free(Desktop* desktop);