unleashed-firmware/applications/ibutton/scenes/ibutton_scene_read_success.c
Georgii Surkov 5171a6ad14
[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup
* Add more scenes
* Add even more scenes
* Add even more scenes again
* More scenes...
* Add key info scene
* Add delete success scene
* Use scene state to store internal data
* Add parameter parsing
* Add emulate scene
* Add write scene
* Add write success scene
* Add Read scene
* Add read success scene
* Add exit confirm scene
* Add retry confirm scene
* Add CRC error scene
* Add not key scene
* Add read key menu scene
* Rename some scenes
* Refactor conditionals
* Remove unneeded custom events
* Remove the old iButton app
* Correct formatting
* Remove rogue comments and function prototypes
* iButton: cleanup merge artifacts and fix warnings

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 19:48:39 +03:00

88 lines
3.0 KiB
C

#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
void ibutton_scene_read_success_on_enter(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton,
"Metakom\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
break;
}
dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback);
dialog_ex_set_context(dialog_ex, ibutton);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
}
bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == DialogExResultRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
} else if(event.event == DialogExResultLeft) {
scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
}
}
return consumed;
}
void ibutton_scene_read_success_on_exit(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
ibutton_text_store_clear(ibutton);
dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, NULL);
dialog_ex_set_result_callback(dialog_ex, NULL);
dialog_ex_set_context(dialog_ex, NULL);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
}