mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-22 12:51:39 +03:00
51f5641c5e
* FIX: Fixed inconsistencies between texts: I have changed inconsistencies. Sometimes there was a missing capital letter and sometimes there was dot instead of exclamation mark and so on. No other changes were made. I have made the correction based on how other text looks on Fliper and for headers most texts use Pascal Case. * FIX: Fixed inconsistencies between texts: Found 2 more texts with inconsistencies. Co-authored-by: あく <alleteam@gmail.com>
49 lines
1.8 KiB
C
49 lines
1.8 KiB
C
#include "../infrared_i.h"
|
|
|
|
static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
|
|
Infrared* infrared = context;
|
|
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
|
|
}
|
|
|
|
void infrared_scene_ask_retry_on_enter(void* context) {
|
|
Infrared* infrared = context;
|
|
DialogEx* dialog_ex = infrared->dialog_ex;
|
|
|
|
dialog_ex_set_header(dialog_ex, "Return to Reading?", 64, 0, AlignCenter, AlignTop);
|
|
dialog_ex_set_text(
|
|
dialog_ex, "All unsaved data\nwill be lost!", 64, 31, AlignCenter, AlignCenter);
|
|
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
|
|
dialog_ex_set_left_button_text(dialog_ex, "Exit");
|
|
dialog_ex_set_center_button_text(dialog_ex, NULL);
|
|
dialog_ex_set_right_button_text(dialog_ex, "Stay");
|
|
dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
|
|
dialog_ex_set_context(dialog_ex, context);
|
|
|
|
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
|
|
}
|
|
|
|
bool infrared_scene_ask_retry_on_event(void* context, SceneManagerEvent event) {
|
|
Infrared* infrared = context;
|
|
SceneManager* scene_manager = infrared->scene_manager;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeBack) {
|
|
consumed = true;
|
|
} else if(event.type == SceneManagerEventTypeCustom) {
|
|
if(event.event == DialogExResultLeft) {
|
|
scene_manager_search_and_switch_to_previous_scene(scene_manager, InfraredSceneLearn);
|
|
consumed = true;
|
|
} else if(event.event == DialogExResultRight) {
|
|
scene_manager_previous_scene(scene_manager);
|
|
consumed = true;
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void infrared_scene_ask_retry_on_exit(void* context) {
|
|
Infrared* infrared = context;
|
|
dialog_ex_reset(infrared->dialog_ex);
|
|
}
|