unleashed-firmware/applications/infrared/infrared_app_remote_manager.h

193 lines
5.0 KiB
C++

/**
* @file infrared_app_remote_manager.h
* Infrared: Remote manager class.
* It holds remote, can load/save/rename remote,
* add/remove/rename buttons.
*/
#pragma once
#include "infrared_app_signal.h"
#include <infrared_worker.h>
#include <infrared.h>
#include <cstdint>
#include <string>
#include <memory>
#include <vector>
/** Class to handle remote button */
class InfraredAppRemoteButton {
/** Allow field access */
friend class InfraredAppRemoteManager;
/** Name of signal */
std::string name;
/** Signal data */
InfraredAppSignal signal;
public:
/** Initialize remote button
*
* @param name - button name
* @param signal - signal to copy for remote button
*/
InfraredAppRemoteButton(const char* name, const InfraredAppSignal& signal)
: name(name)
, signal(signal) {
}
/** Initialize remote button
*
* @param name - button name
* @param signal - signal to move for remote button
*/
InfraredAppRemoteButton(const char* name, InfraredAppSignal&& signal)
: name(name)
, signal(std::move(signal)) {
}
/** Deinitialize remote button */
~InfraredAppRemoteButton() {
}
};
/** Class to handle remote */
class InfraredAppRemote {
/** Allow field access */
friend class InfraredAppRemoteManager;
/** Button container */
std::vector<InfraredAppRemoteButton> buttons;
/** Name of remote */
std::string name;
/** Path to remote file */
std::string path;
public:
/** Initialize new remote
*
* @param path - remote file path
* @param name - new remote name
*/
InfraredAppRemote(const std::string& path, const std::string& name)
: name(name)
, path(path) {
}
};
/** Class to handle remote manager */
class InfraredAppRemoteManager {
/** Remote instance. There can be 1 remote loaded at a time. */
std::unique_ptr<InfraredAppRemote> remote;
/** Make full name from remote name
*
* @param remote_name name of remote
* @retval full name of remote on disk
*/
std::string make_full_name(const std::string& path, const std::string& remote_name) const;
public:
/** Restriction to button name length. Buttons larger are ignored. */
static constexpr const uint32_t max_button_name_length = 22;
/** Restriction to remote name length. Remotes larger are ignored. */
static constexpr const uint32_t max_remote_name_length = 22;
/** Construct button from signal, and create remote
*
* @param button_name - name of button to create
* @param signal - signal to create button from
* @retval true for success, false otherwise
* */
bool add_remote_with_button(const char* button_name, const InfraredAppSignal& signal);
/** Add button to current remote
*
* @param button_name - name of button to create
* @param signal - signal to create button from
* @retval true for success, false otherwise
* */
bool add_button(const char* button_name, const InfraredAppSignal& signal);
/** Rename button in current remote
*
* @param index - index of button to rename
* @param str - new button name
*/
bool rename_button(uint32_t index, const char* str);
/** Rename current remote
*
* @param str - new remote name
*/
bool rename_remote(const char* str);
/** Find vacant remote name. If suggested name is occupied,
* incremented digit(2,3,4,etc) added to name and check repeated.
*
* @param name - suggested remote name
* @retval garanteed free remote name, prefixed with suggested
*/
std::string find_vacant_remote_name(const std::string& name);
/** Get button list
*
* @retval container of button names
*/
std::vector<std::string> get_button_list() const;
/** Get button name by index
*
* @param index - index of button to get name from
* @retval button name
*/
std::string get_button_name(uint32_t index);
/** Get remote name
*
* @retval remote name
*/
std::string get_remote_name();
/** Get number of buttons
*
* @retval number of buttons
*/
size_t get_number_of_buttons();
/** Get button's signal
*
* @param index - index of interested button
* @retval signal
*/
const InfraredAppSignal& get_button_data(size_t index) const;
/** Delete button
*
* @param index - index of interested button
* @retval true if success, false otherwise
*/
bool delete_button(uint32_t index);
/** Delete remote
*
* @retval true if success, false otherwise
*/
bool delete_remote();
/** Clean all loaded info in current remote */
void reset_remote();
/** Store current remote data on disk
*
* @retval true if success, false otherwise
*/
bool store();
/** Load data from disk into current remote
*
* @param name - name of remote to load
* @retval true if success, false otherwise
*/
bool load(const std::string& path, const std::string& name);
};