unleashed-firmware/applications/gui/gui_i.h
Anna Prosvetova 46a25c295c
Decouple apps to allow smaller builds. Loader deadlock fix and refactoring. (#929)
* Lib: always include rfal
* Gui: remove screen_stream
* Input: decouple from Cli
* Loader: decouple from Cli
* Desktop: ignore missing favorite app, decouple from Archive
* Make: make Notification a Gui dependency
* Make: embed debugging information into elfs
* Loader: hide Plugins submenu when plugins ga arimasen
* Applications: update on start hook usage
* Loader: fix dead lock on menu rebuild with open rpc, new cli command.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-12-24 21:47:48 +03:00

77 lines
1.7 KiB
C

/**
* @file gui_i.h
* GUI: main API internals
*/
#pragma once
#include "gui.h"
#include <furi.h>
#include <m-array.h>
#include <stdio.h>
#include "canvas.h"
#include "canvas_i.h"
#include "view_port.h"
#include "view_port_i.h"
#define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
/* 0-1 pixels for upper thin frame
* 2-9 pixels for icons (battery, sd card, etc)
* 10-12 pixels for lower bold line */
#define GUI_STATUS_BAR_HEIGHT 13
/* icon itself area (battery, sd card, etc) excluding frame.
* painted 2 pixels below GUI_STATUS_BAR_X.
*/
#define GUI_STATUS_BAR_WORKAREA_HEIGHT 8
#define GUI_WINDOW_X 0
#define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT
#define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH
#define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y)
#define GUI_THREAD_FLAG_DRAW (1 << 0)
#define GUI_THREAD_FLAG_INPUT (1 << 1)
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
/** Gui structure */
struct Gui {
// Thread and lock
osThreadId_t thread;
osMutexId_t mutex;
// Layers and Canvas
ViewPortArray_t layers[GuiLayerMAX];
Canvas* canvas;
GuiCanvasCommitCallback canvas_callback;
void* canvas_callback_context;
// Input
osMessageQueueId_t input_queue;
FuriPubSub* input_events;
uint8_t ongoing_input;
ViewPort* ongoing_input_view_port;
};
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/** Update GUI, request redraw
*
* @param gui Gui instance
*/
void gui_update(Gui* gui);
void gui_input_events_callback(const void* value, void* ctx);
void gui_lock(Gui* gui);
void gui_unlock(Gui* gui);