unleashed-firmware/applications/services/desktop/scenes/desktop_scene_debug.c
2023-07-13 21:02:08 +10:00

45 lines
1.3 KiB
C

#include <dolphin/dolphin.h>
#include <dolphin/helpers/dolphin_deed.h>
#include "../desktop_i.h"
#include "../views/desktop_view_debug.h"
#include "desktop_scene.h"
void desktop_scene_debug_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_debug_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
}
bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopDebugEventExit:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
dolphin_flush(dolphin);
consumed = true;
break;
default:
break;
}
}
furi_record_close(RECORD_DOLPHIN);
return consumed;
}
void desktop_scene_debug_on_exit(void* context) {
UNUSED(context);
}