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https://github.com/DarkFlippers/unleashed-firmware.git
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585b7f963d
merge ofw commit
238 lines
6.1 KiB
C
238 lines
6.1 KiB
C
/**
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* @file view.h
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* GUI: View API
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*/
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#pragma once
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#include <input/input.h>
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#include "icon_animation.h"
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#include "canvas.h"
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Hides drawing view_port */
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#define VIEW_NONE 0xFFFFFFFF
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/** Ignore navigation event */
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#define VIEW_IGNORE 0xFFFFFFFE
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typedef enum {
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ViewOrientationHorizontal,
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ViewOrientationHorizontalFlip,
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ViewOrientationVertical,
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ViewOrientationVerticalFlip,
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} ViewOrientation;
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/** View, anonymous type */
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typedef struct View View;
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/** View Draw callback
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* @param canvas pointer to canvas
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* @param model pointer to model
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* @warning called from GUI thread
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*/
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typedef void (*ViewDrawCallback)(Canvas* canvas, void* model);
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/** View Input callback
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* @param event pointer to input event data
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* @param context pointer to context
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* @return true if event handled, false if event ignored
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* @warning called from GUI thread
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*/
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typedef bool (*ViewInputCallback)(InputEvent* event, void* context);
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/** View Custom callback
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* @param event number of custom event
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* @param context pointer to context
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* @return true if event handled, false if event ignored
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*/
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typedef bool (*ViewCustomCallback)(uint32_t event, void* context);
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/** View navigation callback
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* @param context pointer to context
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* @return next view id
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* @warning called from GUI thread
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*/
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typedef uint32_t (*ViewNavigationCallback)(void* context);
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/** View callback
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* @param context pointer to context
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* @warning called from GUI thread
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*/
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typedef void (*ViewCallback)(void* context);
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/** View Update Callback Called upon model change, need to be propagated to GUI
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* throw ViewPort update
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* @param view pointer to view
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* @param context pointer to context
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* @warning called from GUI thread
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*/
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typedef void (*ViewUpdateCallback)(View* view, void* context);
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/** View model types */
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typedef enum {
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/** Model is not allocated */
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ViewModelTypeNone,
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/** Model consist of atomic types and/or partial update is not critical for rendering.
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* Lock free.
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*/
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ViewModelTypeLockFree,
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/** Model access is guarded with mutex.
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* Locking gui thread.
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*/
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ViewModelTypeLocking,
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} ViewModelType;
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/** Allocate and init View
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* @return View instance
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*/
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View* view_alloc(void);
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/** Free View
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*
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* @param view instance
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*/
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void view_free(View* view);
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/** Tie IconAnimation with View
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*
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* @param view View instance
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* @param icon_animation IconAnimation instance
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*/
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void view_tie_icon_animation(View* view, IconAnimation* icon_animation);
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/** Set View Draw callback
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*
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* @param view View instance
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* @param callback draw callback
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*/
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void view_set_draw_callback(View* view, ViewDrawCallback callback);
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/** Set View Input callback
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*
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* @param view View instance
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* @param callback input callback
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*/
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void view_set_input_callback(View* view, ViewInputCallback callback);
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/** Set View Custom callback
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*
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* @param view View instance
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* @param callback input callback
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*/
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void view_set_custom_callback(View* view, ViewCustomCallback callback);
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/** Set Navigation Previous callback
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*
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* @param view View instance
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* @param callback input callback
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*/
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void view_set_previous_callback(View* view, ViewNavigationCallback callback);
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/** Set Enter callback
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*
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* @param view View instance
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* @param callback callback
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*/
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void view_set_enter_callback(View* view, ViewCallback callback);
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/** Set Exit callback
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*
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* @param view View instance
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* @param callback callback
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*/
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void view_set_exit_callback(View* view, ViewCallback callback);
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/** Set Update callback
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*
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* @param view View instance
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* @param callback callback
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*/
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void view_set_update_callback(View* view, ViewUpdateCallback callback);
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/** Set View Draw callback
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*
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* @param view View instance
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* @param context context for callbacks
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*/
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void view_set_update_callback_context(View* view, void* context);
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/** Set View Draw callback
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*
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* @param view View instance
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* @param context context for callbacks
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*/
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void view_set_context(View* view, void* context);
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/** Set View Orientation
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*
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* @param view View instance
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* @param orientation either vertical or horizontal
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*/
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void view_set_orientation(View* view, ViewOrientation orientation);
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/** Allocate view model.
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*
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* @param view View instance
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* @param type View Model Type
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* @param size size
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*/
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void view_allocate_model(View* view, ViewModelType type, size_t size);
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/** Free view model data memory.
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*
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* @param view View instance
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*/
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void view_free_model(View* view);
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/** Get view model data
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*
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* @param view View instance
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*
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* @return pointer to model data
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* @warning Don't forget to commit model changes
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*/
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void* view_get_model(View* view);
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/** Commit view model
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*
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* @param view View instance
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* @param update true if you want to emit view update, false otherwise
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*/
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void view_commit_model(View* view, bool update);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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#define with_view_model_cpp(view, type, var, code, update) \
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{ \
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type var = static_cast<type>(view_get_model(view)); \
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{code}; \
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view_commit_model(view, update); \
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}
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#else
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/** With clause for view model
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*
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* @param view View instance pointer
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* @param type View model type
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* @param code Code block that will be executed between model lock and unlock
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* @param update Bool flag, if true, view will be updated after code block. Can be variable, so code block can decide if update is needed.
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*
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*/
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#define with_view_model(view, type, code, update) \
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{ \
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type = view_get_model(view); \
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{code}; \
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view_commit_model(view, update); \
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}
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#endif
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