unleashed-firmware/applications/gui/canvas.c
its your bedtime 468ee09785
[FL-931] keypad test app, canvas draw circle/disc functions (#364)
* new keypad test app, added canvas circle/disc fn
* resources cleanup on exit
* fix - release mutex

Co-authored-by: coreglitch <mail@s3f.ru>
2021-03-10 15:38:01 +03:00

252 lines
6.4 KiB
C

#include "canvas_i.h"
#include "icon_i.h"
#include <furi.h>
#include <api-hal.h>
uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
Canvas* canvas_init() {
Canvas* canvas = furi_alloc(sizeof(Canvas));
api_hal_power_insomnia_enter();
u8g2_Setup_st7565_erc12864_alt_f(
&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
// send init sequence to the display, display is in sleep mode after this
u8g2_InitDisplay(&canvas->fb);
u8g2_SetContrast(&canvas->fb, 36);
// wake up display
u8g2_SetPowerSave(&canvas->fb, 0);
u8g2_SendBuffer(&canvas->fb);
api_hal_power_insomnia_exit();
return canvas;
}
void canvas_free(Canvas* canvas) {
furi_assert(canvas);
free(canvas);
}
void canvas_reset(Canvas* canvas) {
furi_assert(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
}
void canvas_commit(Canvas* canvas) {
furi_assert(canvas);
u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
u8g2_SendBuffer(&canvas->fb);
}
uint8_t* canvas_get_buffer(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferPtr(&canvas->fb);
}
size_t canvas_get_buffer_size(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
}
void canvas_frame_set(
Canvas* canvas,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas->offset_x = offset_x;
canvas->offset_y = offset_y;
canvas->width = width;
canvas->height = height;
}
uint8_t canvas_width(Canvas* canvas) {
furi_assert(canvas);
return canvas->width;
}
uint8_t canvas_height(Canvas* canvas) {
furi_assert(canvas);
return canvas->height;
}
uint8_t canvas_current_font_height(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetMaxCharHeight(&canvas->fb);
}
void canvas_clear(Canvas* canvas) {
furi_assert(canvas);
u8g2_ClearBuffer(&canvas->fb);
}
void canvas_set_color(Canvas* canvas, Color color) {
furi_assert(canvas);
u8g2_SetDrawColor(&canvas->fb, color);
}
void canvas_invert_color(Canvas* canvas) {
canvas->fb.draw_color = !canvas->fb.draw_color;
}
void canvas_set_font(Canvas* canvas, Font font) {
furi_assert(canvas);
u8g2_SetFontMode(&canvas->fb, 1);
if(font == FontPrimary) {
u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
} else if(font == FontSecondary) {
u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
} else if(font == FontGlyph) {
u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols);
} else if(font == FontKeyboard) {
u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
} else {
furi_check(0);
}
}
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawStr(&canvas->fb, x, y, str);
}
void canvas_draw_str_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
switch(horizontal) {
case AlignLeft:
break;
case AlignRight:
x -= u8g2_GetStrWidth(&canvas->fb, str);
break;
case AlignCenter:
x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
break;
default:
furi_check(0);
break;
}
switch(vertical) {
case AlignTop:
y += u8g2_GetAscent(&canvas->fb);
break;
case AlignBottom:
break;
case AlignCenter:
y += (u8g2_GetAscent(&canvas->fb) / 2);
break;
default:
furi_check(0);
break;
}
u8g2_DrawStr(&canvas->fb, x, y, str);
}
uint16_t canvas_string_width(Canvas* canvas, const char* str) {
furi_assert(canvas);
if(!str) return 0;
return u8g2_GetStrWidth(&canvas->fb, str);
}
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
furi_assert(canvas);
if(!icon) return;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
}
void canvas_draw_icon_name(Canvas* canvas, uint8_t x, uint8_t y, IconName name) {
furi_assert(canvas);
const IconData* data = assets_icons_get_data(name);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(&canvas->fb, x, y, data->width, data->height, data->frames[0]);
}
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawPixel(&canvas->fb, x, y);
}
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawBox(&canvas->fb, x, y, width, height);
}
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawFrame(&canvas->fb, x, y, width, height);
}
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
furi_assert(canvas);
x1 += canvas->offset_x;
y1 += canvas->offset_y;
x2 += canvas->offset_x;
y2 += canvas->offset_y;
u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
}
void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
}
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawGlyph(&canvas->fb, x, y, ch);
}