unleashed-firmware/assets/ReadMe.md
Astra ecab4d53d2
[FL-870] Auto-generated firmware documentation take two (#2944)
* Add doxygen and doxygen-awesome css, cleanup docs files
* Ignore more libraries and remove leftover local variables
* Create an actual intro page
* .md files linting
* Add doxygen action
* Fix Doxygen path
* Fix doxyfile path
* Try to upload
* Change docs branch
* Add submudules checkout
* Disable doxygen on PR
* Mention the firmware docs in the readme
* More dev docs mentions in the readme
* Fix runner group, add tags
* Test dev in PR
* Disable running on PR
* Fix a typo in the doxyfile
* Try upload to S3
* Fix local path
* Fix S3 ACL
* Add delete flag, unifying dev and tags
* Update ignored directories
* More ignored directories
* Even more ignored directories
* Fix submodule
* Change S3 uploader
* Change S3 uploader version
* Fix aws sync flags
* Fix ACL
* Disable ACL
* Improve ignores, add WiFi devboard docs
* TEMP: generate dev docs
* TEMP: generate 0.89.0 docs
* Disabling PR trigger
* Enable submodules and test build
* Enable test build
* Disable test build
* Change docs directory structure
* Fix accidentally committed submodule
* Fix submodules
* Update links to the developer documentation
* Markdown linting
* Update workflow, enable test build
* Fix doxygen dir path
* Update Doxyfile-awesome.cfg
* Change paths
* Fix upload docs path
* Disable pull_request debug trigger
* Disable tags building
* Remove autolinks and namespaces
* Establish basic documentation structure
* Add missing changes
* Improve stylesheet, move some files
* Improve examples
* Improve the main page
* Improve application dev docs
* Improve system programming docs
* Improve development tools docs
* Improve other docs
* Improve application examples
* Fix formatting
* Fix PVS-studio warnings
* Improve visuals
* Fix doxygen syntax warnings
* Fix broken links
* Update doxygen action

Co-authored-by: DrunkBatya <drunkbatya.js@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
2024-03-06 15:25:21 +09:00

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Markdown

# Firmware Assets {#firmware_assets}
## Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
## Compiling
```bash
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
```
## Asset naming rules
### Images and Animations
`NAME_VARIANT_SIZE`
- `NAME` - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
- `VARIANT` - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
- `SIZE` - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with `I_`, animation names with `A_`.
Icons and Animations will be gathered into `icon.h` and `icon.c`.
### Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends `NAME`.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
## Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
## Structure
- `dolphin` - Dolphin game assets sources. Goes to `compiled` and `resources` folders in `build` directory.
- `icons` - Icons sources. Goes to `compiled` folder in `build` directory.
- `protobuf` - Protobuf sources. Goes to `compiled` folder in `build` directory.
- `slideshow` - One-time slideshows for desktop