mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-24 05:48:08 +03:00
597ee5b939
* Updater: Migrating to new manifest path convention * RPC: Added update preparation status to RPC * RPC: bumped protobuf submodule * Bumped protobuf_version.h * FuriCore: add missing include. Lib: make mlib smaller * Explicitly tell where we have doubles and fix random in animations * makefile: added -DLFS_NO_DEBUG * Updater: path len constant dedup * Updater: checking for hardware version match before parsing manifest * LD: moved _DRIVER_CONTEXT sections to .bss, where they belong. * LD: avoiding PROBGITS warning, moved _CONTEXT to data * Updater: Added version check on update package - refusing to install outdated Co-authored-by: あく <alleteam@gmail.com> |
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.. | ||
compiled | ||
dolphin | ||
icons | ||
protobuf@ffa62429f3 | ||
resources | ||
unit_tests/subghz | ||
.gitignore | ||
assets.mk | ||
copro.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Compiling with Docker-Compose
docker-compose exec dev make -C assets clean
docker-compose exec dev make -C assets all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled
- Output folder for compiled assets.dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders.icons
- Icons sources. Goes tocompiled
folder.protobuf
- Protobuf sources. Goes tocompiled
folder.resources
- Assets that is going to be provisioned to SD card.