unleashed-firmware/assets/SConscript
hedger 917410a0a8
[FL-3629] fbt: reworked assets & resources handling (#3160)
* fbt: reworking targets & assets handling WIP
* fbt: dist fixes
* fbt: moved SD card resources to owning apps
* unit_tests: moved resources to app folder
* github: updated unit_tests paths
* github: packaging fixes
* unit_tests: fixes
* fbt: assets: internal cleanup
* fbt: reworked assets handling
* github: unit_tests: reintroducing fixes
* minor cleanup
* fbt: naming changes to reflect private nature of scons tools
* fbt: resources: fixed dist archive paths
* docs: updated paths
* docs: updated more paths
* docs: included "resources" parameter in app manifest docs; updated assets readme
* updated gitignore for assets
* github: updated action versions
* unit_tests: restored timeout; scripts: assets: logging changes
* gh: don't upload desktop animations for unit test run

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 00:17:30 +09:00

80 lines
2.2 KiB
Python

Import("env")
assetsenv = env.Clone(
tools=["fbt_assets"],
FW_LIB_NAME="assets",
ASSETS_WORK_DIR=env.Dir("compiled"),
ASSETS_SRC_DIR=env.Dir("#/assets"),
)
assetsenv.ApplyLibFlags()
icons = assetsenv.CompileIcons(
assetsenv["ASSETS_WORK_DIR"],
assetsenv["ASSETS_SRC_DIR"].Dir("icons"),
)
assetsenv.Alias("icons", icons)
# Protobuf .proto -> .c + .h
proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
proto_options = assetsenv.Glob("protobuf/*.options", source=True)
proto = assetsenv.ProtoBuilder(assetsenv["ASSETS_WORK_DIR"], proto_src)
assetsenv.Depends(proto, proto_options)
# Precious(proto)
assetsenv.Alias("proto", proto)
# Internal animations
dolphin_internal = assetsenv.DolphinSymBuilder(
assetsenv["ASSETS_WORK_DIR"],
assetsenv["ASSETS_SRC_DIR"].Dir("dolphin"),
DOLPHIN_RES_TYPE="internal",
)
assetsenv.Alias("dolphin_internal", dolphin_internal)
# Blocking animations
dolphin_blocking = assetsenv.DolphinSymBuilder(
assetsenv["ASSETS_WORK_DIR"],
assetsenv["ASSETS_SRC_DIR"].Dir("dolphin"),
DOLPHIN_RES_TYPE="blocking",
)
assetsenv.Alias("dolphin_blocking", dolphin_blocking)
# Protobuf version meta
proto_ver = assetsenv.ProtoVerBuilder(
"${ASSETS_WORK_DIR}/protobuf_version.h",
assetsenv["ASSETS_SRC_DIR"].File("protobuf/Changelog"),
)
assetsenv.Depends(proto_ver, proto)
assetsenv.Alias("proto_ver", proto_ver)
# Gather everything into a static lib
assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
env.Replace(FW_ASSETS_HEADERS=assets_parts)
assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
assetsenv.Install("${LIB_DIST_DIR}", assetslib)
# Resources for SD card
if assetsenv["IS_BASE_FIRMWARE"]:
dolphin_external_out_dir = assetsenv["ASSETS_WORK_DIR"].Dir("dolphin")
# External dolphin animations
dolphin_external = assetsenv.DolphinExtBuilder(
dolphin_external_out_dir,
assetsenv["ASSETS_SRC_DIR"].Dir("dolphin"),
DOLPHIN_RES_TYPE="external",
)
if assetsenv["FORCE"]:
assetsenv.AlwaysBuild(dolphin_external)
assetsenv.Alias("dolphin_ext", dolphin_external)
assetsenv.Clean(dolphin_external, dolphin_external_out_dir)
env.Replace(DOLPHIN_EXTERNAL_OUT_DIR=dolphin_external_out_dir)
Return("assetslib")