unleashed-firmware/applications/nfc/scenes/nfc_scene_save_name.c
gornekich 602c125ef5
[FL-1499] NFC App: save and load from SD card (#560)
* nfc: add save name and save success scenes
* applications: increase nfc app stack size to 4k
* nfc: move nfc device data to separate file
* nfc: add nfc device save to SD card
* nfc: add file select scene
* nfc: add saved key menu scene
* nfc: add manual SAK, ATQA, UID enter
* nfc: add manual enter
* nfc scenes: remove typedef in SubmenuIndex enu
* nfc_device: close file_worker after load data

Co-authored-by: あく <alleteam@gmail.com>
2021-07-02 16:44:10 +03:00

73 lines
2.1 KiB
C
Executable File

#include <nfc/scenes/nfc_scene_save_name.h>
#include <furi.h>
#include "../nfc_i.h"
#include "../views/nfc_detect.h"
#include <gui/view_dispatcher.h>
#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
void nfc_scene_save_name_text_input_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(
nfc->nfc_common.view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
}
const void nfc_scene_save_name_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
TextInput* text_input = nfc->text_input;
nfc_set_text_store(nfc, "");
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
nfc_scene_save_name_text_input_callback,
nfc,
nfc->text_store,
sizeof(nfc->text_store));
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewTextInput);
}
const bool nfc_scene_save_name_on_event(void* context, uint32_t event) {
Nfc* nfc = (Nfc*)context;
if(event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
memcpy(&nfc->device.dev_name, nfc->text_store, strlen(nfc->text_store));
if(nfc_device_save(&nfc->device, "test")) {
view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_save_success);
view_dispatcher_send_navigation_event(
nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
} else {
view_dispatcher_send_back_search_scene_event(
nfc->nfc_common.view_dispatcher, NfcSceneStart);
}
return true;
}
return false;
}
const void nfc_scene_save_name_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
text_input_set_header_text(nfc->text_input, NULL);
}
AppScene* nfc_scene_save_name_alloc() {
AppScene* scene = furi_alloc(sizeof(AppScene));
scene->id = NfcSceneSaveName;
scene->on_enter = nfc_scene_save_name_on_enter;
scene->on_event = nfc_scene_save_name_on_event;
scene->on_exit = nfc_scene_save_name_on_exit;
return scene;
}
void nfc_scene_save_name_free(AppScene* scene) {
free(scene);
}