unleashed-firmware/lib/app-scened-template/view-modules/popup-vm.h
SG 0b14db4fb3
C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller
* templated app: fix type names
* templated app: text store component
* Applications: add "Templated Scene" application
* templated app: refractoring
* Gui module byte input: fix docs
* templated app: new byte input scene
* templated app: dialog ex view module
* templated app: popup view module
* templated app: dialog-ex view module, fix docs
* templated app: text input view module
* Gui module text input: fix docs
* Furi: duplicated include
* templated app: record holder (controller) class
* templated app: view modules can now be accessed via cast
* templated app: remove unused includes
* templated app: fix return code
2021-06-15 14:01:56 +03:00

68 lines
1.7 KiB
C++

#pragma once
#include "generic-view-module.h"
#include <gui/modules/popup.h>
class PopupVM : public GenericViewModule {
public:
PopupVM();
~PopupVM() final;
View* get_view() final;
void clean() final;
/**
* Set popup header text
* @param text - text to be shown
*/
void set_callback(PopupCallback callback);
/**
* Set popup context
* @param context - context pointer, will be passed to result callback
*/
void set_context(void* context);
/**
* Set popup header text
* If text is null, popup header will not be rendered
* @param text - text to be shown, can be multiline
* @param x, y - text position
* @param horizontal, vertical - text aligment
*/
void set_header(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical);
/**
* Set popup text
* If text is null, popup text will not be rendered
* @param text - text to be shown, can be multiline
* @param x, y - text position
* @param horizontal, vertical - text aligment
*/
void set_text(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical);
/**
* Set popup icon
* If icon position is negative, popup icon will not be rendered
* @param x, y - icon position
* @param name - icon to be shown
*/
void set_icon(int8_t x, int8_t y, IconName name);
/**
* Set popup timeout
* @param timeout_in_ms - popup timeout value in milliseconds
*/
void set_timeout(uint32_t timeout_in_ms);
/**
* Enable popup timeout
*/
void enable_timeout();
/**
* Disable popup timeout
*/
void disable_timeout();
private:
Popup* popup;
};