mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-17 18:31:36 +03:00
d3b58f732f
* settings power: introduce power settings app * power: move power API to separate file * settings power: implement reboot scene * settings power: add power off scene * assets: add crying dolphin, fix Subghz assets names * settings power: fix power off scene GUI * settings power: add battery info scene * power: add cli to application on start hook * power: remove power from main menu * power: move to power service folder * power service: rework power off logic * power: add pubsub events * bt: subscribe to battery level change, update characteristic * application: change order of Settings applications * gui: add bubble element * power: gui improvements * application: rename Notification -> LCD and notifications * Applications: menu order according to documentation and add missing power cli init * settings power: add disconnect USB scene * power cli: notify user to disconnect USB after poweroff * Power: update poweroff message in cli Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
133 lines
3.4 KiB
C
133 lines
3.4 KiB
C
#pragma once
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#include <stdint.h>
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#include <m-string.h>
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Draw progress bar.
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* @param x - progress bar position on X axis
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* @param y - progress bar position on Y axis
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* @param width - progress bar width
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* @param progress - progress in unnamed metric
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* @param total - total amount in unnamed metric
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*/
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void elements_progress_bar(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t progress,
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uint8_t total);
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/** Draw scrollbar on canvas at specific position.
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* @param x - scrollbar position on X axis
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* @param y - scrollbar position on Y axis
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* @param height - scrollbar height
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* @param pos - current element
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* @param total - total elements
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*/
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void elements_scrollbar_pos(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t height,
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uint16_t pos,
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uint16_t total);
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/** Draw scrollbar on canvas.
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* width 3px, height equal to canvas height
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* @param pos - current element of total elements
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* @param total - total elements
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*/
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
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/** Draw rounded frame
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* @param x, y - top left corner coordinates
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* @param width, height - frame width and height
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*/
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw button in left corner
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* @param str - button text
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*/
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void elements_button_left(Canvas* canvas, const char* str);
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/** Draw button in right corner
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* @param str - button text
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*/
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void elements_button_right(Canvas* canvas, const char* str);
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/** Draw button in center
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* @param str - button text
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*/
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void elements_button_center(Canvas* canvas, const char* str);
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/** Draw aligned multiline text
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* @param x, y - coordinates based on align param
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* @param horizontal, vertical - aligment of multiline text
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* text);
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/** Draw multiline text
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* @param x, y - top left corner coordinates
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw framed multiline text
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* @param x, y - top left corner coordinates
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw slightly rounded frame
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* @param x, y - top left corner coordinates
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* @param width, height - size of frame
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*/
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void elements_slightly_rounded_frame(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw slightly rounded box
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* @param x, y - top left corner coordinates
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* @param width, height - size of box
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*/
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void elements_slightly_rounded_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw bubble frame for text
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* @param x - left x coordinates
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* @param y - top y coordinate
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* @param width - bubble width
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* @param height - bubble height
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*/
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Trim string buffer to fit width in pixels
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* @param string - string to trim
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* @param width - max width
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*/
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width);
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#ifdef __cplusplus
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}
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#endif
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