unleashed-firmware/applications/main/nfc/scenes/nfc_scene_mf_classic_emulate.c
Georgii Surkov f11df49468
[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead
* Move DolphinDeedNfcReadSuccess
* Move DolphinDeedNfcSave
* Move DolphinDeedNfcDetectReader
* Move DolphinDeedNfcEmulate
* Count DolphinDeedNfcEmulate when launched from file browser
* Implement most of the score accounting for NFC
* Fully update Nfc icounter handling
* Move DolphinDeedSubGhzFrequencyAnalyzer
* Update the rest of icounter in SubGHz
* Adjust SubGHz icounter handling
* Adjust LFRFID icounter handling
* Adjust Infrared icounter handling
* Don't count renaming RFID tags as saving
* Don't count renaming SubGHz signals as saving
* Don't count renaming NFC tags as saving
* Adjust iButton icounter handling
* Minor code refactoring
* Correct formatting
* Account for emulating iButton keys from file manager/rpc

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 16:18:41 +09:00

66 lines
2.0 KiB
C

#include "../nfc_i.h"
#define NFC_MF_CLASSIC_DATA_NOT_CHANGED (0UL)
#define NFC_MF_CLASSIC_DATA_CHANGED (1UL)
bool nfc_mf_classic_emulate_worker_callback(NfcWorkerEvent event, void* context) {
UNUSED(event);
Nfc* nfc = context;
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneMfClassicEmulate, NFC_MF_CLASSIC_DATA_CHANGED);
return true;
}
void nfc_scene_mf_classic_emulate_on_enter(void* context) {
Nfc* nfc = context;
// Setup view
Popup* popup = nfc->popup;
if(strcmp(nfc->dev->dev_name, "")) {
nfc_text_store_set(nfc, "Emulating\n%s", nfc->dev->dev_name);
} else {
nfc_text_store_set(nfc, "Emulating\nMf Classic", nfc->dev->dev_name);
}
popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61);
popup_set_header(popup, nfc->text_store, 56, 31, AlignLeft, AlignTop);
// Setup and start worker
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
nfc_worker_start(
nfc->worker,
NfcWorkerStateMfClassicEmulate,
&nfc->dev->dev_data,
nfc_mf_classic_emulate_worker_callback,
nfc);
nfc_blink_emulate_start(nfc);
}
bool nfc_scene_mf_classic_emulate_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
// Stop worker
nfc_worker_stop(nfc->worker);
// Check if data changed and save in shadow file
if(scene_manager_get_scene_state(nfc->scene_manager, NfcSceneMfClassicEmulate) ==
NFC_MF_CLASSIC_DATA_CHANGED) {
scene_manager_set_scene_state(
nfc->scene_manager, NfcSceneMfClassicEmulate, NFC_MF_CLASSIC_DATA_NOT_CHANGED);
nfc_device_save_shadow(nfc->dev, nfc->dev->dev_name);
}
consumed = false;
}
return consumed;
}
void nfc_scene_mf_classic_emulate_on_exit(void* context) {
Nfc* nfc = context;
// Clear view
popup_reset(nfc->popup);
nfc_blink_stop(nfc);
}